# Self-supervised Audio Spatialization with Correspondence Classifier

arXiv: https://arxiv.org/abs/1905.05375 · HTML: https://mlsanity.com/paper/1905.05375/

## Key facts

- Cited by 10 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 14 May 2019.

## Built on by (most cited first, 10 of 10)

- [Visually Informed Binaural Audio Generation without Binaural Audios](https://mlsanity.com/paper/2104.06162/) (2021)
- [Learning in Audio-visual Context: A Review, Analysis, and New Perspective](https://mlsanity.com/paper/2208.09579/) (2022)
- [Unsupervised Sound Localization via Iterative Contrastive Learning](https://mlsanity.com/paper/2104.00315/) (2021)
- [Geometry-Aware Multi-Task Learning for Binaural Audio Generation from Video](https://mlsanity.com/paper/2111.10882/) (2021)
- [Beyond Mono to Binaural: Generating Binaural Audio from Mono Audio with Depth and Cross Modal Attention](https://mlsanity.com/paper/2111.08046/) (2021)
- [Exploiting Audio-Visual Consistency with Partial Supervision for Spatial Audio Generation](https://mlsanity.com/paper/2105.00708/) (2021)
- [Sounding Bodies: Modeling 3D Spatial Sound of Humans Using Body Pose and Audio](https://mlsanity.com/paper/2311.06285/) (2023)
- [Points2Sound: From mono to binaural audio using 3D point cloud scenes](https://mlsanity.com/paper/2104.12462/) (2021)
- [End-to-End Binaural Speech Synthesis](https://mlsanity.com/paper/2207.03697/) (2022)
- [Depth Infused Binaural Audio Generation using Hierarchical Cross-Modal Attention](https://mlsanity.com/paper/2108.04906/) (2021)

## Abstract (arXiv)

Spatial audio is an essential medium to audiences for 3D visual and auditory experience. However, the recording devices and techniques are expensive or inaccessible to the general public. In this work, we propose a self-supervised audio spatialization network that can generate spatial audio given the corresponding video and monaural audio. To enhance spatialization performance, we use an auxiliary classifier to classify ground-truth videos and those with audio where the left and right channels are swapped. We collect a large-scale video dataset with spatial audio to validate the proposed method. Experimental results demonstrate the effectiveness of the proposed model on the audio spatialization task.
