# Deep Sky Modeling for Single Image Outdoor Lighting Estimation

arXiv: https://arxiv.org/abs/1905.03897 · HTML: https://mlsanity.com/paper/1905.03897/

## Key facts

- Cited by 66 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 10 May 2019.

## Built on by (most cited first, 30 of 66)

- [Editable Scene Simulation for Autonomous Driving via Collaborative LLM-Agents](https://mlsanity.com/paper/2402.05746/) (2024)
- [Neural Fields meet Explicit Geometric Representation for Inverse Rendering of Urban Scenes](https://mlsanity.com/paper/2304.03266/) (2023)
- [Learning Indoor Inverse Rendering with 3D Spatially-Varying Lighting](https://mlsanity.com/paper/2109.06061/) (2021)
- [DiffusionLight: Light Probes for Free by Painting a Chrome Ball](https://mlsanity.com/paper/2312.09168/) (2023)
- [Making Images Real Again: A Comprehensive Survey on Deep Image Composition](https://mlsanity.com/paper/2106.14490/) (2021)
- [LightIt: Illumination Modeling and Control for Diffusion Models](https://mlsanity.com/paper/2403.10615/) (2024)
- [DIB-R++: Learning to Predict Lighting and Material with a Hybrid Differentiable Renderer](https://mlsanity.com/paper/2111.00140/) (2021)
- [Neural Video Portrait Relighting in Real-time via Consistency Modeling](https://mlsanity.com/paper/2104.00484/) (2021)
- [Deep Learning for HDR Imaging: State-of-the-Art and Future Trends](https://mlsanity.com/paper/2110.10394/) (2021)
- [Neural Light Field Estimation for Street Scenes with Differentiable Virtual Object Insertion](https://mlsanity.com/paper/2208.09480/) (2022)
- [EverLight: Indoor-Outdoor Editable HDR Lighting Estimation](https://mlsanity.com/paper/2304.13207/) (2023)
- [Single-image Full-body Human Relighting](https://mlsanity.com/paper/2107.07259/) (2021)
- [OutCast: Outdoor Single-image Relighting with Cast Shadows](https://mlsanity.com/paper/2204.09341/) (2022)
- [Photorealistic Object Insertion with Diffusion-Guided Inverse Rendering](https://mlsanity.com/paper/2408.09702/) (2024)
- [Lite2Relight: 3D-aware Single Image Portrait Relighting](https://mlsanity.com/paper/2407.10487/) (2024)
- [A Survey of Representation Learning, Optimization Strategies, and Applications for Omnidirectional Vision](https://mlsanity.com/paper/2502.10444/) (2025)
- [3D Scene Generation: A Survey](https://mlsanity.com/paper/2505.05474/) (2025)
- [RelitLRM: Generative Relightable Radiance for Large Reconstruction Models](https://mlsanity.com/paper/2410.06231/) (2024)
- [LightSim: Neural Lighting Simulation for Urban Scenes](https://mlsanity.com/paper/2312.06654/) (2023)
- [IRIS: Inverse Rendering of Indoor Scenes from Low Dynamic Range Images](https://mlsanity.com/paper/2401.12977/) (2024)
- [Luminance Attentive Networks for HDR Image and Panorama Reconstruction](https://mlsanity.com/paper/2109.06688/) (2021)
- [Factorized and Controllable Neural Re-Rendering of Outdoor Scene for Photo Extrapolation](https://mlsanity.com/paper/2207.06899/) (2022)
- [LuxDiT: Lighting Estimation with Video Diffusion Transformer](https://mlsanity.com/paper/2509.03680/) (2025)
- [Spatially-Varying Outdoor Lighting Estimation from Intrinsics](https://mlsanity.com/paper/2104.04160/) (2021)
- [Authentic Hand Avatar from a Phone Scan via Universal Hand Model](https://mlsanity.com/paper/2405.07933/) (2024)
- [GaSLight: Gaussian Splats for Spatially-Varying Lighting in HDR](https://mlsanity.com/paper/2504.10809/) (2025)
- [DiffusionLight-Turbo: Accelerated Light Probes for Free via Single-Pass Chrome Ball Inpainting](https://mlsanity.com/paper/2507.01305/) (2025)
- [AirSim360: A Panoramic Simulation Platform within Drone View](https://mlsanity.com/paper/2512.02009/) (2025)
- [Efficient and Differentiable Shadow Computation for Inverse Problems](https://mlsanity.com/paper/2104.00359/) (2021)
- [Generative Portrait Shadow Removal](https://mlsanity.com/paper/2410.05525/) (2024)

## Abstract (arXiv)

We propose a data-driven learned sky model, which we use for outdoor lighting estimation from a single image. As no large-scale dataset of images and their corresponding ground truth illumination is readily available, we use complementary datasets to train our approach, combining the vast diversity of illumination conditions of SUN360 with the radiometrically calibrated and physically accurate Laval HDR sky database. Our key contribution is to provide a holistic view of both lighting modeling and estimation, solving both problems end-to-end. From a test image, our method can directly estimate an HDR environment map of the lighting without relying on analytical lighting models. We demonstrate the versatility and expressivity of our learned sky model and show that it can be used to recover plausible illumination, leading to visually pleasant virtual object insertions. To further evaluate our method, we capture a dataset of HDR 360deg panoramas and show through extensive validation that we significantly outperform previous state-of-the-art.
