# ShapeGlot: Learning Language for Shape Differentiation

arXiv: https://arxiv.org/abs/1905.02925 · HTML: https://mlsanity.com/paper/1905.02925/

## Key facts

- Cited by 54 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 8 May 2019.

## Built on by (most cited first, 30 of 54)

- [Objaverse: A Universe of Annotated 3D Objects](https://mlsanity.com/paper/2212.08051/) (2022)
- [3DShape2VecSet: A 3D Shape Representation for Neural Fields and Generative Diffusion Models](https://mlsanity.com/paper/2301.11445/) (2023)
- [SDFusion: Multimodal 3D Shape Completion, Reconstruction, and Generation](https://mlsanity.com/paper/2212.04493/) (2022)
- [Michelangelo: Conditional 3D Shape Generation based on Shape-Image-Text Aligned Latent Representation](https://mlsanity.com/paper/2306.17115/) (2023)
- [AutoSDF: Shape Priors for 3D Completion, Reconstruction and Generation](https://mlsanity.com/paper/2203.09516/) (2022)
- [Scalable 3D Captioning with Pretrained Models](https://mlsanity.com/paper/2306.07279/) (2023)
- [Multi3DRefer: Grounding Text Description to Multiple 3D Objects](https://mlsanity.com/paper/2309.05251/) (2023)
- [Diffusion-SDF: Text-to-Shape via Voxelized Diffusion](https://mlsanity.com/paper/2212.03293/) (2022)
- [State of the Art on Diffusion Models for Visual Computing](https://mlsanity.com/paper/2310.07204/) (2023)
- [ArtEmis: Affective Language for Visual Art](https://mlsanity.com/paper/2101.07396/) (2021)
- [X-Trans2Cap: Cross-Modal Knowledge Transfer using Transformer for 3D Dense Captioning](https://mlsanity.com/paper/2203.00843/) (2022)
- [SALAD: Part-Level Latent Diffusion for 3D Shape Generation and Manipulation](https://mlsanity.com/paper/2303.12236/) (2023)
- [ShapeCrafter: A Recursive Text-Conditioned 3D Shape Generation Model](https://mlsanity.com/paper/2207.09446/) (2022)
- [Generative AI meets 3D: A Survey on Text-to-3D in AIGC Era](https://mlsanity.com/paper/2305.06131/) (2023)
- [D3Net: A Unified Speaker-Listener Architecture for 3D Dense Captioning and Visual Grounding](https://mlsanity.com/paper/2112.01551/) (2021)
- [CLIP-Sculptor: Zero-Shot Generation of High-Fidelity and Diverse Shapes from Natural Language](https://mlsanity.com/paper/2211.01427/) (2022)
- [Language Grounding with 3D Objects](https://mlsanity.com/paper/2107.12514/) (2021)
- [PTR: A Benchmark for Part-based Conceptual, Relational, and Physical Reasoning](https://mlsanity.com/paper/2112.05136/) (2021)
- [Situational Awareness Matters in 3D Vision Language Reasoning](https://mlsanity.com/paper/2406.07544/) (2024)
- [ScanEnts3D: Exploiting Phrase-to-3D-Object Correspondences for Improved Visio-Linguistic Models in 3D Scenes](https://mlsanity.com/paper/2212.06250/) (2022)
- [DiffFacto: Controllable Part-Based 3D Point Cloud Generation with Cross Diffusion](https://mlsanity.com/paper/2305.01921/) (2023)
- [PartGlot: Learning Shape Part Segmentation from Language Reference Games](https://mlsanity.com/paper/2112.06390/) (2021)
- [From partners to populations: A hierarchical Bayesian account of coordination and convention](https://mlsanity.com/paper/2104.05857/) (2021)
- [SPARTUN3D: Situated Spatial Understanding of 3D World in Large Language Models](https://mlsanity.com/paper/2410.03878/) (2024)
- [3DQD: Generalized Deep 3D Shape Prior via Part-Discretized Diffusion Process](https://mlsanity.com/paper/2303.10406/) (2023)
- [SceneFactor: Factored Latent 3D Diffusion for Controllable 3D Scene Generation](https://mlsanity.com/paper/2412.01801/) (2024)
- [Affection: Learning Affective Explanations for Real-World Visual Data](https://mlsanity.com/paper/2210.01946/) (2022)
- [Towers of Babel: Combining Images, Language, and 3D Geometry for Learning Multimodal Vision](https://mlsanity.com/paper/2108.05863/) (2021)
- [TriCoLo: Trimodal Contrastive Loss for Text to Shape Retrieval](https://mlsanity.com/paper/2201.07366/) (2022)
- [Comprehensive Visual Question Answering on Point Clouds through Compositional Scene Manipulation](https://mlsanity.com/paper/2112.11691/) (2021)

## Abstract (arXiv)

In this work we explore how fine-grained differences between the shapes of common objects are expressed in language, grounded on images and 3D models of the objects. We first build a large scale, carefully controlled dataset of human utterances that each refers to a 2D rendering of a 3D CAD model so as to distinguish it from a set of shape-wise similar alternatives. Using this dataset, we develop neural language understanding (listening) and production (speaking) models that vary in their grounding (pure 3D forms via point-clouds vs. rendered 2D images), the degree of pragmatic reasoning captured (e.g. speakers that reason about a listener or not), and the neural architecture (e.g. with or without attention). We find models that perform well with both synthetic and human partners, and with held out utterances and objects. We also find that these models are amenable to zero-shot transfer learning to novel object classes (e.g. transfer from training on chairs to testing on lamps), as well as to real-world images drawn from furniture catalogs. Lesion studies indicate that the neural listeners depend heavily on part-related words and associate these words correctly with visual parts of objects (without any explicit network training on object parts), and that transfer to novel classes is most successful when known part-words are available. This work illustrates a practical approach to language grounding, and provides a case study in the relationship between object shape and linguistic structure when it comes to object differentiation.
