# Ray Interference: a Source of Plateaus in Deep Reinforcement Learning

arXiv: https://arxiv.org/abs/1904.11455 · HTML: https://mlsanity.com/paper/1904.11455/

## Key facts

- Cited by 40 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 25 Apr 2019.

## Built on by (most cited first, 30 of 40)

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- [Reuse your FLOPs: Scaling RL on Hard Problems by Conditioning on Very Off-Policy Prefixes](https://mlsanity.com/paper/2601.18795/) (2026)
- [Catastrophic Interference in Reinforcement Learning: A Solution Based on Context Division and Knowledge Distillation](https://mlsanity.com/paper/2109.00525/) (2021)
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- [Learning Dynamics and Generalization in Reinforcement Learning](https://mlsanity.com/paper/2206.02126/) (2022)
- [Auxiliary Learning as an Asymmetric Bargaining Game](https://mlsanity.com/paper/2301.13501/) (2023)
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## Abstract (arXiv)

Rather than proposing a new method, this paper investigates an issue present in existing learning algorithms. We study the learning dynamics of reinforcement learning (RL), specifically a characteristic coupling between learning and data generation that arises because RL agents control their future data distribution. In the presence of function approximation, this coupling can lead to a problematic type of 'ray interference', characterized by learning dynamics that sequentially traverse a number of performance plateaus, effectively constraining the agent to learn one thing at a time even when learning in parallel is better. We establish the conditions under which ray interference occurs, show its relation to saddle points and obtain the exact learning dynamics in a restricted setting. We characterize a number of its properties and discuss possible remedies.
