# Physical Adversarial Textures that Fool Visual Object Tracking

arXiv: https://arxiv.org/abs/1904.11042 · HTML: https://mlsanity.com/paper/1904.11042/

## Key facts

- Cited by 31 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 24 Apr 2019.

## Built on by (most cited first, 30 of 31)

- [Advances in adversarial attacks and defenses in computer vision: A survey](https://mlsanity.com/paper/2108.00401/) (2021)
- [Towards More Flexible and Accurate Object Tracking with Natural Language: Algorithms and Benchmark](https://mlsanity.com/paper/2103.16746/) (2021)
- [Adversarial Laser Beam: Effective Physical-World Attack to DNNs in a Blink](https://mlsanity.com/paper/2103.06504/) (2021)
- [Physical Adversarial Attack meets Computer Vision: A Decade Survey](https://mlsanity.com/paper/2209.15179/) (2022)
- [AdvDrop: Adversarial Attack to DNNs by Dropping Information](https://mlsanity.com/paper/2108.09034/) (2021)
- [Exploring Adversarial Robustness of Multi-Sensor Perception Systems in Self Driving](https://mlsanity.com/paper/2101.06784/) (2021)
- [IoU Attack: Towards Temporally Coherent Black-Box Adversarial Attack for Visual Object Tracking](https://mlsanity.com/paper/2103.14938/) (2021)
- [A Survey on Physical Adversarial Attack in Computer Vision](https://mlsanity.com/paper/2209.14262/) (2022)
- [Inconspicuous Adversarial Patches for Fooling Image Recognition Systems on Mobile Devices](https://mlsanity.com/paper/2106.15202/) (2021)
- [Attack to Fool and Explain Deep Networks](https://mlsanity.com/paper/2106.10606/) (2021)
- [Physical Adversarial Attacks for Surveillance: A Survey](https://mlsanity.com/paper/2305.01074/) (2023)
- [Learning to Adversarially Blur Visual Object Tracking](https://mlsanity.com/paper/2107.12085/) (2021)
- [Adversarial Color Film: Effective Physical-World Attack to DNNs](https://mlsanity.com/paper/2209.02430/) (2022)
- [Visual Adversarial Attacks and Defenses in the Physical World: A Survey](https://mlsanity.com/paper/2211.01671/) (2022)
- [Adversarial Examples in the Physical World: A Survey](https://mlsanity.com/paper/2311.01473/) (2023)
- [Safety of Embodied Navigation: A Survey](https://mlsanity.com/paper/2508.05855/) (2025)
- [A Simple and Strong Baseline for Universal Targeted Attacks on Siamese Visual Tracking](https://mlsanity.com/paper/2105.02480/) (2021)
- [Learning Transferable 3D Adversarial Cloaks for Deep Trained Detectors](https://mlsanity.com/paper/2104.11101/) (2021)
- [Towards Physically Realizable Adversarial Attacks in Embodied Vision Navigation](https://mlsanity.com/paper/2409.10071/) (2024)
- [Ad2Attack: Adaptive Adversarial Attack on Real-Time UAV Tracking](https://mlsanity.com/paper/2203.01516/) (2022)
- [Adversarial Zoom Lens: A Novel Physical-World Attack to DNNs](https://mlsanity.com/paper/2206.12251/) (2022)
- [Rethinking the Vulnerabilities of Face Recognition Systems:From a Practical Perspective](https://mlsanity.com/paper/2405.12786/) (2024)
- [Fashion-Guided Adversarial Attack on Person Segmentation](https://mlsanity.com/paper/2104.08422/) (2021)
- [SkeleVision: Towards Adversarial Resiliency of Person Tracking with Multi-Task Learning](https://mlsanity.com/paper/2204.00734/) (2022)
- [Adversarial Color Projection: A Projector-based Physical Attack to DNNs](https://mlsanity.com/paper/2209.09652/) (2022)
- [Adversarial Catoptric Light: An Effective, Stealthy and Robust Physical-World Attack to DNNs](https://mlsanity.com/paper/2209.11739/) (2022)
- [LRR: Language-Driven Resamplable Continuous Representation against Adversarial Tracking Attacks](https://mlsanity.com/paper/2404.06247/) (2024)
- [Adversarial Attack for RGB-Event based Visual Object Tracking](https://mlsanity.com/paper/2504.14423/) (2025)
- [Physical Adversarial Attacks on AI Surveillance Systems:Detection, Tracking, and Visible--Infrared Evasion](https://mlsanity.com/paper/2604.06865/) (2026)
- [Banshee: Target Switch Attacks on Gimbal-Stabilized Visual Tracking Systems via Acoustic Injection](https://mlsanity.com/paper/2607.09930/) (2026)

## Abstract (arXiv)

We present a system for generating inconspicuous-looking textures that, when displayed in the physical world as digital or printed posters, cause visual object tracking systems to become confused. For instance, as a target being tracked by a robot's camera moves in front of such a poster, our generated texture makes the tracker lock onto it and allows the target to evade. This work aims to fool seldom-targeted regression tasks, and in particular compares diverse optimization strategies: non-targeted, targeted, and a new family of guided adversarial losses. While we use the Expectation Over Transformation (EOT) algorithm to generate physical adversaries that fool tracking models when imaged under diverse conditions, we compare the impacts of different conditioning variables, including viewpoint, lighting, and appearances, to find practical attack setups with high resulting adversarial strength and convergence speed. We further showcase textures optimized solely using simulated scenes can confuse real-world tracking systems.
