# HAKE: Human Activity Knowledge Engine

arXiv: https://arxiv.org/abs/1904.06539 · HTML: https://mlsanity.com/paper/1904.06539/

## Key facts

- Cited by 32 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 13 Apr 2019.

## Built on by (most cited first, 30 of 32)

- [VL-CheckList: Evaluating Pre-trained Vision-Language Models with Objects, Attributes and Relations](https://mlsanity.com/paper/2207.00221/) (2022)
- [HumanSD: A Native Skeleton-Guided Diffusion Model for Human Image Generation](https://mlsanity.com/paper/2304.04269/) (2023)
- [Multi-Modal Knowledge Graph Construction and Application: A Survey](https://mlsanity.com/paper/2202.05786/) (2022)
- [Dense and Aligned Captions (DAC) Promote Compositional Reasoning in VL Models](https://mlsanity.com/paper/2305.19595/) (2023)
- [Teaching Structured Vision&Language Concepts to Vision&Language Models](https://mlsanity.com/paper/2211.11733/) (2022)
- [Interactiveness Field in Human-Object Interactions](https://mlsanity.com/paper/2204.07718/) (2022)
- [Incorporating Structured Representations into Pretrained Vision & Language Models Using Scene Graphs](https://mlsanity.com/paper/2305.06343/) (2023)
- [Bongard-HOI: Benchmarking Few-Shot Visual Reasoning for Human-Object Interactions](https://mlsanity.com/paper/2205.13803/) (2022)
- [Mining Cross-Person Cues for Body-Part Interactiveness Learning in HOI Detection](https://mlsanity.com/paper/2207.14192/) (2022)
- [Going Beyond Nouns With Vision & Language Models Using Synthetic Data](https://mlsanity.com/paper/2303.17590/) (2023)
- [Coarse-to-Fine Contrastive Learning in Image-Text-Graph Space for Improved Vision-Language Compositionality](https://mlsanity.com/paper/2305.13812/) (2023)
- [Open-World Human-Object Interaction Detection via Multi-modal Prompts](https://mlsanity.com/paper/2406.07221/) (2024)
- [Can Linguistic Knowledge Improve Multimodal Alignment in Vision-Language Pretraining?](https://mlsanity.com/paper/2308.12898/) (2023)
- [From Isolated Islands to Pangea: Unifying Semantic Space for Human Action Understanding](https://mlsanity.com/paper/2304.00553/) (2023)
- [Bongard-OpenWorld: Few-Shot Reasoning for Free-form Visual Concepts in the Real World](https://mlsanity.com/paper/2310.10207/) (2023)
- [Symbol-LLM: Leverage Language Models for Symbolic System in Visual Human Activity Reasoning](https://mlsanity.com/paper/2311.17365/) (2023)
- [RelViT: Concept-guided Vision Transformer for Visual Relational Reasoning](https://mlsanity.com/paper/2204.11167/) (2022)
- [Do language models have coherent mental models of everyday things?](https://mlsanity.com/paper/2212.10029/) (2022)
- [Beyond Object Recognition: A New Benchmark towards Object Concept Learning](https://mlsanity.com/paper/2212.02710/) (2022)
- [Highlighting Object Category Immunity for the Generalization of Human-Object Interaction Detection](https://mlsanity.com/paper/2202.09492/) (2022)
- [The Overlooked Classifier in Human-Object Interaction Recognition](https://mlsanity.com/paper/2112.06392/) (2021)
- [GraspDiffusion: Synthesizing Realistic Whole-body Hand-Object Interaction](https://mlsanity.com/paper/2410.13911/) (2024)
- [Diagnosing the Compositional Knowledge of Vision Language Models from a Game-Theoretic View](https://mlsanity.com/paper/2405.17201/) (2024)
- [Chain-of-Modality: Learning Manipulation Programs from Multimodal Human Videos with Vision-Language-Models](https://mlsanity.com/paper/2504.13351/) (2025)
- [Discovering A Variety of Objects in Spatio-Temporal Human-Object Interactions](https://mlsanity.com/paper/2211.07501/) (2022)
- [Causal Graphical Models for Vision-Language Compositional Understanding](https://mlsanity.com/paper/2412.09353/) (2024)
- [Interacted Object Grounding in Spatio-Temporal Human-Object Interactions](https://mlsanity.com/paper/2412.19542/) (2024)
- [The Great March 100: 100 Detail-oriented Tasks for Evaluating Embodied AI Agents](https://mlsanity.com/paper/2601.11421/) (2026)
- [Is Object Detection Necessary for Human-Object Interaction Recognition?](https://mlsanity.com/paper/2107.13083/) (2021)
- [NAVERO: Unlocking Fine-Grained Semantics for Video-Language Compositionality](https://mlsanity.com/paper/2408.09511/) (2024)

## Abstract (arXiv)

Human activity understanding is crucial for building automatic intelligent system. With the help of deep learning, activity understanding has made huge progress recently. But some challenges such as imbalanced data distribution, action ambiguity, complex visual patterns still remain. To address these and promote the activity understanding, we build a large-scale Human Activity Knowledge Engine (HAKE) based on the human body part states. Upon existing activity datasets, we annotate the part states of all the active persons in all images, thus establish the relationship between instance activity and body part states. Furthermore, we propose a HAKE based part state recognition model with a knowledge extractor named Activity2Vec and a corresponding part state based reasoning network. With HAKE, our method can alleviate the learning difficulty brought by the long-tail data distribution, and bring in interpretability. Now our HAKE has more than 7 M+ part state annotations and is still under construction. We first validate our approach on a part of HAKE in this preliminary paper, where we show 7.2 mAP performance improvement on Human-Object Interaction recognition, and 12.38 mAP improvement on the one-shot subsets.
