# YouTube UGC Dataset for Video Compression Research

arXiv: https://arxiv.org/abs/1904.06457 · HTML: https://mlsanity.com/paper/1904.06457/

## Key facts

- Cited by 124 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 13 Apr 2019.

## Built on by (most cited first, 30 of 124)

- [Exploring Video Quality Assessment on User Generated Contents from Aesthetic and Technical Perspectives](https://mlsanity.com/paper/2211.04894/) (2022)
- [A Review of Safe Reinforcement Learning: Methods, Theory and Applications](https://mlsanity.com/paper/2205.10330/) (2022)
- [A Deep Learning based No-reference Quality Assessment Model for UGC Videos](https://mlsanity.com/paper/2204.14047/) (2022)
- [RAPIQUE: Rapid and Accurate Video Quality Prediction of User Generated Content](https://mlsanity.com/paper/2101.10955/) (2021)
- [Blindly Assess Quality of In-the-Wild Videos via Quality-aware Pre-training and Motion Perception](https://mlsanity.com/paper/2108.08505/) (2021)
- [MD-VQA: Multi-Dimensional Quality Assessment for UGC Live Videos](https://mlsanity.com/paper/2303.14933/) (2023)
- [Towards Explainable In-the-Wild Video Quality Assessment: A Database and a Language-Prompted Approach](https://mlsanity.com/paper/2305.12726/) (2023)
- [Analysis of Video Quality Datasets via Design of Minimalistic Video Quality Models](https://mlsanity.com/paper/2307.13981/) (2023)
- [KVQ: Kwai Video Quality Assessment for Short-form Videos](https://mlsanity.com/paper/2402.07220/) (2024)
- [NTIRE 2024 Challenge on Short-form UGC Video Quality Assessment: Methods and Results](https://mlsanity.com/paper/2404.11313/) (2024)
- [MuZero with Self-competition for Rate Control in VP9 Video Compression](https://mlsanity.com/paper/2202.06626/) (2022)
- [LMM-VQA: Advancing Video Quality Assessment with Large Multimodal Models](https://mlsanity.com/paper/2408.14008/) (2024)
- [FineVQ: Fine-Grained User Generated Content Video Quality Assessment](https://mlsanity.com/paper/2412.19238/) (2024)
- [Video compression dataset and benchmark of learning-based video-quality metrics](https://mlsanity.com/paper/2211.12109/) (2022)
- [Quality Assessment in the Era of Large Models: A Survey](https://mlsanity.com/paper/2409.00031/) (2024)
- [Exploring the Effectiveness of Video Perceptual Representation in Blind Video Quality Assessment](https://mlsanity.com/paper/2207.03723/) (2022)
- [Exploring Opinion-unaware Video Quality Assessment with Semantic Affinity Criterion](https://mlsanity.com/paper/2302.13269/) (2023)
- [Modular Blind Video Quality Assessment](https://mlsanity.com/paper/2402.19276/) (2024)
- [ChipQA: No-Reference Video Quality Prediction via Space-Time Chips](https://mlsanity.com/paper/2109.08726/) (2021)
- [Q-Boost: On Visual Quality Assessment Ability of Low-level Multi-Modality Foundation Models](https://mlsanity.com/paper/2312.15300/) (2023)
- [Zoom-VQA: Patches, Frames and Clips Integration for Video Quality Assessment](https://mlsanity.com/paper/2304.06440/) (2023)
- [Ada-DQA: Adaptive Diverse Quality-aware Feature Acquisition for Video Quality Assessment](https://mlsanity.com/paper/2308.00729/) (2023)
- [CONVIQT: Contrastive Video Quality Estimator](https://mlsanity.com/paper/2206.14713/) (2022)
- [Enhancing Blind Video Quality Assessment with Rich Quality-aware Features](https://mlsanity.com/paper/2405.08745/) (2024)
- [Capturing Co-existing Distortions in User-Generated Content for No-reference Video Quality Assessment](https://mlsanity.com/paper/2307.16813/) (2023)
- [PTM-VQA: Efficient Video Quality Assessment Leveraging Diverse PreTrained Models from the Wild](https://mlsanity.com/paper/2405.17765/) (2024)
- [Towards Robust Text-Prompted Semantic Criterion for In-the-Wild Video Quality Assessment](https://mlsanity.com/paper/2304.14672/) (2023)
- [A strong baseline for image and video quality assessment](https://mlsanity.com/paper/2111.07104/) (2021)
- [StableVQA: A Deep No-Reference Quality Assessment Model for Video Stability](https://mlsanity.com/paper/2308.04904/) (2023)
- [Bitstream-Corrupted Video Recovery: A Novel Benchmark Dataset and Method](https://mlsanity.com/paper/2309.13890/) (2023)

## Abstract (arXiv)

Non-professional video, commonly known as User Generated Content (UGC) has become very popular in today's video sharing applications. However, traditional metrics used in compression and quality assessment, like BD-Rate and PSNR, are designed for pristine originals. Thus, their accuracy drops significantly when being applied on non-pristine originals (the majority of UGC). Understanding difficulties for compression and quality assessment in the scenario of UGC is important, but there are few public UGC datasets available for research. This paper introduces a large scale UGC dataset (1500 20 sec video clips) sampled from millions of YouTube videos. The dataset covers popular categories like Gaming, Sports, and new features like High Dynamic Range (HDR). Besides a novel sampling method based on features extracted from encoding, challenges for UGC compression and quality evaluation are also discussed. Shortcomings of traditional reference-based metrics on UGC are addressed. We demonstrate a promising way to evaluate UGC quality by no-reference objective quality metrics, and evaluate the current dataset with three no-reference metrics (Noise, Banding, and SLEEQ).
