# Mek: Mechanics Prototyping Tool for 2D Tile-Based Turn-Based Deterministic Games

arXiv: https://arxiv.org/abs/1904.03540 · HTML: https://mlsanity.com/paper/1904.03540/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 6 Apr 2019.

## Built on by (most cited first, 1 of 1)

- [SuSketch: Surrogate Models of Gameplay as a Design Assistant](https://mlsanity.com/paper/2103.11726/) (2021)

## Abstract (arXiv)

There are few digital tools to help designers create game mechanics. A general language to express game mechanics is necessary for rapid game design iteration. The first iteration of a mechanics-focused language, together with its interfacing tool, are introduced in this paper. The language is restricted to two-dimensional, turn-based, tile-based, deterministic, complete-information games. The tool is compared to the existing alternatives for game mechanics prototyping and shown to be capable of succinctly implementing a range of well-known game mechanics.
