# Collaborative Learning with Limited Interaction: Tight Bounds for Distributed Exploration in Multi-Armed Bandits

arXiv: https://arxiv.org/abs/1904.03293 · HTML: https://mlsanity.com/paper/1904.03293/

## Key facts

- Cited by 40 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 5 Apr 2019.

## Built on by (most cited first, 30 of 40)

- [Lipschitz Bandits with Batched Feedback](https://mlsanity.com/paper/2110.09722/) (2021)
- [Exploiting Heterogeneity in Robust Federated Best-Arm Identification](https://mlsanity.com/paper/2109.05700/) (2021)
- [Near-Optimal Collaborative Learning in Bandits](https://mlsanity.com/paper/2206.00121/) (2022)
- [Communication Efficient Distributed Learning for Kernelized Contextual Bandits](https://mlsanity.com/paper/2206.04835/) (2022)
- [Collaborative Pure Exploration in Kernel Bandit](https://mlsanity.com/paper/2110.15771/) (2021)
- [Online Learning for Cooperative Multi-Player Multi-Armed Bandits](https://mlsanity.com/paper/2109.03818/) (2021)
- [The sample complexity of multi-distribution learning](https://mlsanity.com/paper/2312.04027/) (2023)
- [Almost Cost-Free Communication in Federated Best Arm Identification](https://mlsanity.com/paper/2208.09215/) (2022)
- [A Lipschitz Bandits Approach for Continuous Hyperparameter Optimization](https://mlsanity.com/paper/2302.01539/) (2023)
- [Tight Regret Bounds for Single-pass Streaming Multi-armed Bandits](https://mlsanity.com/paper/2306.02208/) (2023)
- [When to Call Your Neighbor? Strategic Communication in Cooperative Stochastic Bandits](https://mlsanity.com/paper/2110.04396/) (2021)
- [Federated Best Arm Identification with Heterogeneous Clients](https://mlsanity.com/paper/2210.07780/) (2022)
- [Distributed Linear Bandits under Communication Constraints](https://mlsanity.com/paper/2211.02212/) (2022)
- [Optimal Batched Best Arm Identification](https://mlsanity.com/paper/2310.14129/) (2023)
- [Optimal Cooperative Multiplayer Learning Bandits with Noisy Rewards and No Communication](https://mlsanity.com/paper/2311.06210/) (2023)
- [Parallel Best Arm Identification in Heterogeneous Environments](https://mlsanity.com/paper/2207.08015/) (2022)
- [Pure Exploration in Asynchronous Federated Bandits](https://mlsanity.com/paper/2310.11015/) (2023)
- [Cooperative Stochastic Multi-agent Multi-armed Bandits Robust to Adversarial Corruptions](https://mlsanity.com/paper/2106.04207/) (2021)
- [Communication-Efficient Collaborative Best Arm Identification](https://mlsanity.com/paper/2208.09029/) (2022)
- [Collaborative Algorithms for Online Personalized Mean Estimation](https://mlsanity.com/paper/2208.11530/) (2022)
- [The Best Arm Evades: Near-optimal Multi-pass Streaming Lower Bounds for Pure Exploration in Multi-armed Bandits](https://mlsanity.com/paper/2309.03145/) (2023)
- [Optimal Streaming Algorithms for Multi-Armed Bandits](https://mlsanity.com/paper/2410.17835/) (2024)
- [Communication-Efficient Collaborative Regret Minimization in Multi-Armed Bandits](https://mlsanity.com/paper/2301.11442/) (2023)
- [Incentivized Communication for Federated Bandits](https://mlsanity.com/paper/2309.11702/) (2023)
- [Batched Nonparametric Contextual Bandits](https://mlsanity.com/paper/2402.17732/) (2024)
- [The Batch Complexity of Bandit Pure Exploration](https://mlsanity.com/paper/2502.01425/) (2025)
- [Multiplayer Information Asymmetric Contextual Bandits](https://mlsanity.com/paper/2503.08961/) (2025)
- [Batched Stochastic Bandit for Nondegenerate Functions](https://mlsanity.com/paper/2405.05733/) (2024)
- [Federated Learning for Heterogeneous Bandits with Unobserved Contexts](https://mlsanity.com/paper/2303.17043/) (2023)
- [Communication-Efficient Federated Non-Linear Bandit Optimization](https://mlsanity.com/paper/2311.01695/) (2023)

## Abstract (arXiv)

Best arm identification (or, pure exploration) in multi-armed bandits is a fundamental problem in machine learning. In this paper we study the distributed version of this problem where we have multiple agents, and they want to learn the best arm collaboratively. We want to quantify the power of collaboration under limited interaction (or, communication steps), as interaction is expensive in many settings. We measure the running time of a distributed algorithm as the speedup over the best centralized algorithm where there is only one agent. We give almost tight round-speedup tradeoffs for this problem, along which we develop several new techniques for proving lower bounds on the number of communication steps under time or confidence constraints.
