# WaveCycleGAN2: Time-domain Neural Post-filter for Speech Waveform Generation

arXiv: https://arxiv.org/abs/1904.02892 · HTML: https://mlsanity.com/paper/1904.02892/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 5 Apr 2019.

## Built on by (most cited first, 4 of 4)

- [How Convolutional Neural Networks Deal with Aliasing](https://mlsanity.com/paper/2102.07757/) (2021)
- [Deepfake: Definitions, Performance Metrics and Standards, Datasets and Benchmarks, and a Meta-Review](https://mlsanity.com/paper/2208.10913/) (2022)
- [An Adaptive Learning based Generative Adversarial Network for One-To-One Voice Conversion](https://mlsanity.com/paper/2104.12159/) (2021)
- [Nonparallel High-Quality Audio Super Resolution with Domain Adaptation and Resampling CycleGANs](https://mlsanity.com/paper/2210.15887/) (2022)

## Abstract (arXiv)

WaveCycleGAN has recently been proposed to bridge the gap between natural and synthesized speech waveforms in statistical parametric speech synthesis and provides fast inference with a moving average model rather than an autoregressive model and high-quality speech synthesis with the adversarial training. However, the human ear can still distinguish the processed speech waveforms from natural ones. One possible cause of this distinguishability is the aliasing observed in the processed speech waveform via down/up-sampling modules. To solve the aliasing and provide higher quality speech synthesis, we propose WaveCycleGAN2, which 1) uses generators without down/up-sampling modules and 2) combines discriminators of the waveform domain and acoustic parameter domain. The results show that the proposed method 1) alleviates the aliasing well, 2) is useful for both speech waveforms generated by analysis-and-synthesis and statistical parametric speech synthesis, and 3) achieves a mean opinion score comparable to those of natural speech and speech synthesized by WaveNet (open WaveNet) and WaveGlow while processing speech samples at a rate of more than 150 kHz on an NVIDIA Tesla P100.
