# A Learned Representation for Scalable Vector Graphics

arXiv: https://arxiv.org/abs/1904.02632 · HTML: https://mlsanity.com/paper/1904.02632/

## Key facts

- Cited by 91 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 4 Apr 2019.

## Built on by (most cited first, 30 of 91)

- [Im2Vec: Synthesizing Vector Graphics without Vector Supervision](https://mlsanity.com/paper/2102.02798/) (2021)
- [StarVector: Generating Scalable Vector Graphics Code from Images and Text](https://mlsanity.com/paper/2312.11556/) (2023)
- [CanvasVAE: Learning to Generate Vector Graphic Documents](https://mlsanity.com/paper/2108.01249/) (2021)
- [Towards Layer-wise Image Vectorization](https://mlsanity.com/paper/2206.04655/) (2022)
- [AutomaTikZ: Text-Guided Synthesis of Scientific Vector Graphics with TikZ](https://mlsanity.com/paper/2310.00367/) (2023)
- [SVGDreamer: Text Guided SVG Generation with Diffusion Model](https://mlsanity.com/paper/2312.16476/) (2023)
- [IconShop: Text-Guided Vector Icon Synthesis with Autoregressive Transformers](https://mlsanity.com/paper/2304.14400/) (2023)
- [OmniSVG: A Unified Scalable Vector Graphics Generation Model](https://mlsanity.com/paper/2504.06263/) (2025)
- [SketchGen: Generating Constrained CAD Sketches](https://mlsanity.com/paper/2106.02711/) (2021)
- [Empowering LLMs to Understand and Generate Complex Vector Graphics](https://mlsanity.com/paper/2412.11102/) (2024)
- [Word-As-Image for Semantic Typography](https://mlsanity.com/paper/2303.01818/) (2023)
- [Engineering Sketch Generation for Computer-Aided Design](https://mlsanity.com/paper/2104.09621/) (2021)
- [LayerTracer: Cognitive-Aligned Layered SVG Synthesis via Diffusion Transformer](https://mlsanity.com/paper/2502.01105/) (2025)
- [Modern Evolution Strategies for Creativity: Fitting Concrete Images and Abstract Concepts](https://mlsanity.com/paper/2109.08857/) (2021)
- [Chat2SVG: Vector Graphics Generation with Large Language Models and Image Diffusion Models](https://mlsanity.com/paper/2411.16602/) (2024)
- [CLIPVG: Text-Guided Image Manipulation Using Differentiable Vector Graphics](https://mlsanity.com/paper/2212.02122/) (2022)
- [Text-to-Vector Generation with Neural Path Representation](https://mlsanity.com/paper/2405.10317/) (2024)
- [Towards Flexible Multi-modal Document Models](https://mlsanity.com/paper/2303.18248/) (2023)
- [DeepVecFont-v2: Exploiting Transformers to Synthesize Vector Fonts with Higher Quality](https://mlsanity.com/paper/2303.14585/) (2023)
- [A Multi-Implicit Neural Representation for Fonts](https://mlsanity.com/paper/2106.06866/) (2021)
- [VecFusion: Vector Font Generation with Diffusion](https://mlsanity.com/paper/2312.10540/) (2023)
- [NIVeL: Neural Implicit Vector Layers for Text-to-Vector Generation](https://mlsanity.com/paper/2405.15217/) (2024)
- [NeuralSVG: An Implicit Representation for Text-to-Vector Generation](https://mlsanity.com/paper/2501.03992/) (2025)
- [Cloud2Curve: Generation and Vectorization of Parametric Sketches](https://mlsanity.com/paper/2103.15536/) (2021)
- [DualVector: Unsupervised Vector Font Synthesis with Dual-Part Representation](https://mlsanity.com/paper/2305.10462/) (2023)
- [DeepVecFont: Synthesizing High-quality Vector Fonts via Dual-modality Learning](https://mlsanity.com/paper/2110.06688/) (2021)
- [UniSVG: A Unified Dataset for Vector Graphic Understanding and Generation with Multimodal Large Language Models](https://mlsanity.com/paper/2508.07766/) (2025)
- [ChiroDiff: Modelling chirographic data with Diffusion Models](https://mlsanity.com/paper/2304.03785/) (2023)
- [InternSVG: Towards Unified SVG Tasks with Multimodal Large Language Models](https://mlsanity.com/paper/2510.11341/) (2025)
- [Dynamic Typography: Bringing Text to Life via Video Diffusion Prior](https://mlsanity.com/paper/2404.11614/) (2024)

## Abstract (arXiv)

Dramatic advances in generative models have resulted in near photographic quality for artificially rendered faces, animals and other objects in the natural world. In spite of such advances, a higher level understanding of vision and imagery does not arise from exhaustively modeling an object, but instead identifying higher-level attributes that best summarize the aspects of an object. In this work we attempt to model the drawing process of fonts by building sequential generative models of vector graphics. This model has the benefit of providing a scale-invariant representation for imagery whose latent representation may be systematically manipulated and exploited to perform style propagation. We demonstrate these results on a large dataset of fonts and highlight how such a model captures the statistical dependencies and richness of this dataset. We envision that our model can find use as a tool for graphic designers to facilitate font design.
