# Interaction-aware Multi-agent Tracking and Probabilistic Behavior Prediction via Adversarial Learning

arXiv: https://arxiv.org/abs/1904.02390 · HTML: https://mlsanity.com/paper/1904.02390/

## Key facts

- Cited by 15 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 4 Apr 2019.

## Built on by (most cited first, 15 of 15)

- [A Survey of Deep RL and IL for Autonomous Driving Policy Learning](https://mlsanity.com/paper/2101.01993/) (2021)
- [Spectral Temporal Graph Neural Network for Trajectory Prediction](https://mlsanity.com/paper/2106.02930/) (2021)
- [Spatio-Temporal Graph Dual-Attention Network for Multi-Agent Prediction and Tracking](https://mlsanity.com/paper/2102.09117/) (2021)
- [Adversarial Training is Not Ready for Robot Learning](https://mlsanity.com/paper/2103.08187/) (2021)
- [Unlimited Neighborhood Interaction for Heterogeneous Trajectory Prediction](https://mlsanity.com/paper/2108.00238/) (2021)
- [Diverse Critical Interaction Generation for Planning and Planner Evaluation](https://mlsanity.com/paper/2103.00906/) (2021)
- [Trajectory Prediction for Autonomous Driving: Progress, Limitations, and Future Directions](https://mlsanity.com/paper/2503.03262/) (2025)
- [MATRIX: Multi-Agent Trajectory Generation with Diverse Contexts](https://mlsanity.com/paper/2403.06041/) (2024)
- [IR-STP: Enhancing Autonomous Driving with Interaction Reasoning in Spatio-Temporal Planning](https://mlsanity.com/paper/2311.02850/) (2023)
- [Fast nonlinear risk assessment for autonomous vehicles using learned conditional probabilistic models of agent futures](https://mlsanity.com/paper/2109.09975/) (2021)
- [Multi-Vehicle Trajectory Prediction at Intersections using State and Intention Information](https://mlsanity.com/paper/2301.02561/) (2023)
- [Global Nash Equilibrium in Non-convex Multi-player Game: Theory and Algorithms](https://mlsanity.com/paper/2301.08015/) (2023)
- [An Information-Theoretic Approach for Estimating Scenario Generalization in Crowd Motion Prediction](https://mlsanity.com/paper/2211.00817/) (2022)
- [V2X-RECT: An Efficient V2X Trajectory Prediction Framework via Redundant Interaction Filtering and Tracking Error Correction](https://mlsanity.com/paper/2511.17941/) (2025)
- [Hierarchical Spatio-Temporal Attention Network with Adaptive Risk-Aware Decision for Forward Collision Warning in Complex Scenarios](https://mlsanity.com/paper/2511.19952/) (2025)

## Abstract (arXiv)

In order to enable high-quality decision making and motion planning of intelligent systems such as robotics and autonomous vehicles, accurate probabilistic predictions for surrounding interactive objects is a crucial prerequisite. Although many research studies have been devoted to making predictions on a single entity, it remains an open challenge to forecast future behaviors for multiple interactive agents simultaneously. In this work, we take advantage of the Generative Adversarial Network (GAN) due to its capability of distribution learning and propose a generic multi-agent probabilistic prediction and tracking framework which takes the interactions among multiple entities into account, in which all the entities are treated as a whole. However, since GAN is very hard to train, we make an empirical research and present the relationship between training performance and hyperparameter values with a numerical case study. The results imply that the proposed model can capture both the mean, variance and multi-modalities of the groundtruth distribution. Moreover, we apply the proposed approach to a real-world task of vehicle behavior prediction to demonstrate its effectiveness and accuracy. The results illustrate that the proposed model trained by adversarial learning can achieve a better prediction performance than other state-of-the-art models trained by traditional supervised learning which maximizes the data likelihood. The well-trained model can also be utilized as an implicit proposal distribution for particle filtered based Bayesian state estimation.
