# Dataset of an EEG-based BCI experiment in Virtual Reality and on a Personal Computer

arXiv: https://arxiv.org/abs/1903.11297 · HTML: https://mlsanity.com/paper/1903.11297/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 27 Mar 2019.

## Built on by (most cited first, 2 of 2)

- [The largest EEG-based BCI reproducibility study for open science: the MOABB benchmark](https://mlsanity.com/paper/2404.15319/) (2024)
- [NeuralBench: A Unifying Framework to Benchmark NeuroAI Models](https://mlsanity.com/paper/2605.08495/) (2026)

## Abstract (arXiv)

We describe the experimental procedures for a dataset that we have made publicly available at https://doi.org/10.5281/zenodo.2605204 in mat (Mathworks, Natick, USA) and csv formats. This dataset contains electroencephalographic recordings on 21 subjects doing a visual P300 experiment on PC (personal computer) and VR (virtual reality). The visual P300 is an event-related potential elicited by a visual stimulation, peaking 240-600 ms after stimulus onset. The experiment was designed in order to compare the use of a P300-based brain-computer interface on a PC and with a virtual reality headset, concerning the physiological, subjective and performance aspects. The brain-computer interface is based on electroencephalography (EEG). EEG were recorded thanks to 16 electrodes. The virtual reality headset consisted of a passive head-mounted display, that is, a head-mounted display which does not include any electronics at the exception of a smartphone. This experiment was carried out at GIPSA-lab (University of Grenoble Alpes, CNRS, Grenoble-INP) in 2018, and promoted by the IHMTEK Company (Interaction Homme-Machine Technologie). The study was approved by the Ethical Committee of the University of Grenoble Alpes (Comit'e d'Ethique pour la Recherche Non-Interventionnelle). Python code for manipulating the data is available at https://github.com/plcrodrigues/py.VR.EEG.2018-GIPSA. The ID of this dataset is VR.EEG.2018-GIPSA.
