# MeshGAN: Non-linear 3D Morphable Models of Faces

arXiv: https://arxiv.org/abs/1903.10384 · HTML: https://mlsanity.com/paper/1903.10384/

## Key facts

- Cited by 39 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 25 Mar 2019.

## Built on by (most cited first, 30 of 39)

- [Pixel Codec Avatars](https://mlsanity.com/paper/2104.04638/) (2021)
- [Deep Generative Models in Engineering Design: A Review](https://mlsanity.com/paper/2110.10863/) (2021)
- [MoFaNeRF: Morphable Facial Neural Radiance Field](https://mlsanity.com/paper/2112.02308/) (2021)
- [ImFace: A Nonlinear 3D Morphable Face Model with Implicit Neural Representations](https://mlsanity.com/paper/2203.14510/) (2022)
- [Advances in 3D Generation: A Survey](https://mlsanity.com/paper/2401.17807/) (2024)
- [Shape registration in the time of transformers](https://mlsanity.com/paper/2106.13679/) (2021)
- [Visual Speech-Aware Perceptual 3D Facial Expression Reconstruction from Videos](https://mlsanity.com/paper/2207.11094/) (2022)
- [HAvatar: High-fidelity Head Avatar via Facial Model Conditioned Neural Radiance Field](https://mlsanity.com/paper/2309.17128/) (2023)
- [Normalized Avatar Synthesis Using StyleGAN and Perceptual Refinement](https://mlsanity.com/paper/2106.11423/) (2021)
- [FaceScape: 3D Facial Dataset and Benchmark for Single-View 3D Face Reconstruction](https://mlsanity.com/paper/2111.01082/) (2021)
- [AI-Generated Content (AIGC) for Various Data Modalities: A Survey](https://mlsanity.com/paper/2308.14177/) (2023)
- [3D Shape Variational Autoencoder Latent Disentanglement via Mini-Batch Feature Swapping for Bodies and Faces](https://mlsanity.com/paper/2111.12448/) (2021)
- [DeepMesh: Differentiable Iso-Surface Extraction](https://mlsanity.com/paper/2106.11795/) (2021)
- [Deep Structural Causal Shape Models](https://mlsanity.com/paper/2208.10950/) (2022)
- [Deep Deformable 3D Caricatures with Learned Shape Control](https://mlsanity.com/paper/2207.14593/) (2022)
- [ImFace++: A Sophisticated Nonlinear 3D Morphable Face Model with Implicit Neural Representations](https://mlsanity.com/paper/2312.04028/) (2023)
- [Head360: Learning a Parametric 3D Full-Head for Free-View Synthesis in 360deg](https://mlsanity.com/paper/2408.00296/) (2024)
- [3D Generative Model Latent Disentanglement via Local Eigenprojection](https://mlsanity.com/paper/2302.12798/) (2023)
- [OT-Talk: Animating 3D Talking Head with Optimal Transportation](https://mlsanity.com/paper/2505.01932/) (2025)
- [3D human tongue reconstruction from single "in-the-wild" images](https://mlsanity.com/paper/2106.12302/) (2021)
- [Multiview Regenerative Morphing with Dual Flows](https://mlsanity.com/paper/2208.01287/) (2022)
- [Towards Native Generative Model for 3D Head Avatar](https://mlsanity.com/paper/2410.01226/) (2024)
- [DAGSM: Disentangled Avatar Generation with GS-enhanced Mesh](https://mlsanity.com/paper/2411.15205/) (2024)
- [TeRA: Rethinking Text-guided Realistic 3D Avatar Generation](https://mlsanity.com/paper/2509.02466/) (2025)
- [Leveraging Deepfakes to Close the Domain Gap between Real and Synthetic Images in Facial Capture Pipelines](https://mlsanity.com/paper/2204.10746/) (2022)
- [Structure-aware Editable Morphable Model for 3D Facial Detail Animation and Manipulation](https://mlsanity.com/paper/2207.09019/) (2022)
- [DiffSurf: A Transformer-based Diffusion Model for Generating and Reconstructing 3D Surfaces in Pose](https://mlsanity.com/paper/2408.14860/) (2024)
- [3D Dense Face Alignment with Fused Features by Aggregating CNNs and GCNs](https://mlsanity.com/paper/2203.04643/) (2022)
- [Unpaired Multi-domain Attribute Translation of 3D Facial Shapes with a Square and Symmetric Geometric Map](https://mlsanity.com/paper/2308.13245/) (2023)
- [MeshMamba: State Space Models for Articulated 3D Mesh Generation and Reconstruction](https://mlsanity.com/paper/2507.15212/) (2025)

## Abstract (arXiv)

Generative Adversarial Networks (GANs) are currently the method of choice for generating visual data. Certain GAN architectures and training methods have demonstrated exceptional performance in generating realistic synthetic images (in particular, of human faces). However, for 3D object, GANs still fall short of the success they have had with images. One of the reasons is due to the fact that so far GANs have been applied as 3D convolutional architectures to discrete volumetric representations of 3D objects. In this paper, we propose the first intrinsic GANs architecture operating directly on 3D meshes (named as MeshGAN). Both quantitative and qualitative results are provided to show that MeshGAN can be used to generate high-fidelity 3D face with rich identities and expressions.
