# Learning Reciprocity in Complex Sequential Social Dilemmas

arXiv: https://arxiv.org/abs/1903.08082 · HTML: https://mlsanity.com/paper/1903.08082/

## Key facts

- Cited by 24 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 19 Mar 2019.

## Built on by (most cited first, 24 of 24)

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- [Normative Disagreement as a Challenge for Cooperative AI](https://mlsanity.com/paper/2111.13872/) (2021)
- [A multi-agent reinforcement learning model of reputation and cooperation in human groups](https://mlsanity.com/paper/2103.04982/) (2021)
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- [Emergent Cooperation under Uncertain Incentive Alignment](https://mlsanity.com/paper/2401.12646/) (2024)
- [Games with Payments between Learning Agents](https://mlsanity.com/paper/2405.20880/) (2024)
- [Learning to Participate through Trading of Reward Shares](https://mlsanity.com/paper/2301.07416/) (2023)
- [Learning Roles with Emergent Social Value Orientations](https://mlsanity.com/paper/2301.13812/) (2023)
- [Incentives to Build Houses, Trade Houses, or Trade House Building Skills in Simulated Worlds under Various Governing Systems or Institutions: Comparing Multi-agent Reinforcement Learning to Generative Agent-based Model](https://mlsanity.com/paper/2411.17724/) (2024)
- [Accumulating Risk Capital Through Investing in Cooperation](https://mlsanity.com/paper/2101.10305/) (2021)
- [Wanting to be Understood](https://mlsanity.com/paper/2504.06611/) (2025)
- [Fairness over Equality: Correcting Social Incentives in Asymmetric Sequential Social Dilemmas](https://mlsanity.com/paper/2602.15407/) (2026)
- [Calibrating Artificial Guilt: Neurally Grounded Reward Shaping for Prosocial Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2608.04663/) (2026)
- [Learning to Harvest Without Collapse in a Regenerative Commons: A Lagrangian Framework](https://mlsanity.com/paper/2609.36478/) (2026)

## Abstract (arXiv)

Reciprocity is an important feature of human social interaction and underpins our cooperative nature. What is more, simple forms of reciprocity have proved remarkably resilient in matrix game social dilemmas. Most famously, the tit-for-tat strategy performs very well in tournaments of Prisoner's Dilemma. Unfortunately this strategy is not readily applicable to the real world, in which options to cooperate or defect are temporally and spatially extended. Here, we present a general online reinforcement learning algorithm that displays reciprocal behavior towards its co-players. We show that it can induce pro-social outcomes for the wider group when learning alongside selfish agents, both in a 2-player Markov game, and in 5-player intertemporal social dilemmas. We analyse the resulting policies to show that the reciprocating agents are strongly influenced by their co-players' behavior.
