# Learning-Based Animation of Clothing for Virtual Try-On

arXiv: https://arxiv.org/abs/1903.07190 · HTML: https://mlsanity.com/paper/1903.07190/

## Key facts

- Cited by 89 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 17 Mar 2019.

## Built on by (most cited first, 30 of 89)

- [SMPLicit: Topology-aware Generative Model for Clothed People](https://mlsanity.com/paper/2103.06871/) (2021)
- [Parser-Free Virtual Try-on via Distilling Appearance Flows](https://mlsanity.com/paper/2103.04559/) (2021)
- [Real-time Deep Dynamic Characters](https://mlsanity.com/paper/2105.01794/) (2021)
- [Neural-GIF: Neural Generalized Implicit Functions for Animating People in Clothing](https://mlsanity.com/paper/2108.08807/) (2021)
- [The Power of Points for Modeling Humans in Clothing](https://mlsanity.com/paper/2109.01137/) (2021)
- [SNUG: Self-Supervised Neural Dynamic Garments](https://mlsanity.com/paper/2204.02219/) (2022)
- [Capturing and Animation of Body and Clothing from Monocular Video](https://mlsanity.com/paper/2210.01868/) (2022)
- [Self-Supervised Collision Handling via Generative 3D Garment Models for Virtual Try-On](https://mlsanity.com/paper/2105.06462/) (2021)
- [HOOD: Hierarchical Graphs for Generalized Modelling of Clothing Dynamics](https://mlsanity.com/paper/2212.07242/) (2022)
- [SCALE: Modeling Clothed Humans with a Surface Codec of Articulated Local Elements](https://mlsanity.com/paper/2104.07660/) (2021)
- [Modeling Clothing as a Separate Layer for an Animatable Human Avatar](https://mlsanity.com/paper/2106.14879/) (2021)
- [PhysAvatar: Learning the Physics of Dressed 3D Avatars from Visual Observations](https://mlsanity.com/paper/2404.04421/) (2024)
- [Learning Implicit Templates for Point-Based Clothed Human Modeling](https://mlsanity.com/paper/2207.06955/) (2022)
- [Learning Disentangled Avatars with Hybrid 3D Representations](https://mlsanity.com/paper/2309.06441/) (2023)
- [DrapeNet: Garment Generation and Self-Supervised Draping](https://mlsanity.com/paper/2211.11277/) (2022)
- [Predicting Loose-Fitting Garment Deformations Using Bone-Driven Motion Networks](https://mlsanity.com/paper/2205.01355/) (2022)
- [High-Fidelity Clothed Avatar Reconstruction from a Single Image](https://mlsanity.com/paper/2304.03903/) (2023)
- [Neural Cloth Simulation](https://mlsanity.com/paper/2212.11220/) (2022)
- [Generating Datasets of 3D Garments with Sewing Patterns](https://mlsanity.com/paper/2109.05633/) (2021)
- [SPAMs: Structured Implicit Parametric Models](https://mlsanity.com/paper/2201.08141/) (2022)
- [Neural Point-based Shape Modeling of Humans in Challenging Clothing](https://mlsanity.com/paper/2209.06814/) (2022)
- [C-VTON: Context-Driven Image-Based Virtual Try-On Network](https://mlsanity.com/paper/2212.04437/) (2022)
- [Dynamic Neural Garments](https://mlsanity.com/paper/2102.11811/) (2021)
- [Garment4D: Garment Reconstruction from Point Cloud Sequences](https://mlsanity.com/paper/2112.04159/) (2021)
- [ContourCraft: Learning to Resolve Intersections in Neural Multi-Garment Simulations](https://mlsanity.com/paper/2405.09522/) (2024)
- [PERGAMO: Personalized 3D Garments from Monocular Video](https://mlsanity.com/paper/2210.15040/) (2022)
- [GaussianVTON: 3D Human Virtual Try-ON via Multi-Stage Gaussian Splatting Editing with Image Prompting](https://mlsanity.com/paper/2405.07472/) (2024)
- [CloSET: Modeling Clothed Humans on Continuous Surface with Explicit Template Decomposition](https://mlsanity.com/paper/2304.03167/) (2023)
- [AvatarFusion: Zero-shot Generation of Clothing-Decoupled 3D Avatars Using 2D Diffusion](https://mlsanity.com/paper/2307.06526/) (2023)
- [CaPhy: Capturing Physical Properties for Animatable Human Avatars](https://mlsanity.com/paper/2308.05925/) (2023)

## Abstract (arXiv)

This paper presents a learning-based clothing animation method for highly efficient virtual try-on simulation. Given a garment, we preprocess a rich database of physically-based dressed character simulations, for multiple body shapes and animations. Then, using this database, we train a learning-based model of cloth drape and wrinkles, as a function of body shape and dynamics. We propose a model that separates global garment fit, due to body shape, from local garment wrinkles, due to both pose dynamics and body shape. We use a recurrent neural network to regress garment wrinkles, and we achieve highly plausible nonlinear effects, in contrast to the blending artifacts suffered by previous methods. At runtime, dynamic virtual try-on animations are produced in just a few milliseconds for garments with thousands of triangles. We show qualitative and quantitative analysis of results
