# Secure Control under Partial Observability with Temporal Logic Constraints

arXiv: https://arxiv.org/abs/1903.06873 · HTML: https://mlsanity.com/paper/1903.06873/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 16 Mar 2019.

## Built on by (most cited first, 1 of 1)

- [Joint Learning of Reward Machines and Policies in Environments with Partially Known Semantics](https://mlsanity.com/paper/2204.11833/) (2022)

## Abstract (arXiv)

This paper studies the synthesis of control policies for an agent that has to satisfy a temporal logic specification in a partially observable environment, in the presence of an adversary. The interaction of the agent (defender) with the adversary is modeled as a partially observable stochastic game. The search for policies is limited to over the space of finite state controllers, which leads to a tractable approach to determine policies. The goal is to generate a defender policy to maximize satisfaction of a given temporal logic specification under any adversary policy. We relate the satisfaction of the specification in terms of reaching (a subset of) recurrent states of a Markov chain. We then present a procedure to determine a set of defender and adversary finite state controllers of given sizes that will satisfy the temporal logic specification. We illustrate our approach with an example.
