# SimulCap : Single-View Human Performance Capture with Cloth Simulation

arXiv: https://arxiv.org/abs/1903.06323 · HTML: https://mlsanity.com/paper/1903.06323/

## Key facts

- Cited by 41 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 15 Mar 2019.

## Built on by (most cited first, 30 of 41)

- [SMPLicit: Topology-aware Generative Model for Clothed People](https://mlsanity.com/paper/2103.06871/) (2021)
- [Real-time Deep Dynamic Characters](https://mlsanity.com/paper/2105.01794/) (2021)
- [SNUG: Self-Supervised Neural Dynamic Garments](https://mlsanity.com/paper/2204.02219/) (2022)
- [Self-Supervised Collision Handling via Generative 3D Garment Models for Virtual Try-On](https://mlsanity.com/paper/2105.06462/) (2021)
- [Modeling Clothing as a Separate Layer for an Animatable Human Avatar](https://mlsanity.com/paper/2106.14879/) (2021)
- [Neural Re-Rendering of Humans from a Single Image](https://mlsanity.com/paper/2101.04104/) (2021)
- [A Survey of Non-Rigid 3D Registration](https://mlsanity.com/paper/2203.07858/) (2022)
- [PhysAvatar: Learning the Physics of Dressed 3D Avatars from Visual Observations](https://mlsanity.com/paper/2404.04421/) (2024)
- [Learning Anchored Unsigned Distance Functions with Gradient Direction Alignment for Single-view Garment Reconstruction](https://mlsanity.com/paper/2108.08478/) (2021)
- [M3D-VTON: A Monocular-to-3D Virtual Try-On Network](https://mlsanity.com/paper/2108.05126/) (2021)
- [Dynamic Neural Garments](https://mlsanity.com/paper/2102.11811/) (2021)
- [Human Performance Capture from Monocular Video in the Wild](https://mlsanity.com/paper/2111.14672/) (2021)
- [Garment3DGen: 3D Garment Stylization and Texture Generation](https://mlsanity.com/paper/2403.18816/) (2024)
- [AvatarCap: Animatable Avatar Conditioned Monocular Human Volumetric Capture](https://mlsanity.com/paper/2207.02031/) (2022)
- [HumanLiff: Layer-wise 3D Human Generation with Diffusion Model](https://mlsanity.com/paper/2308.09712/) (2023)
- [POSEFusion: Pose-guided Selective Fusion for Single-view Human Volumetric Capture](https://mlsanity.com/paper/2103.15331/) (2021)
- [PERGAMO: Personalized 3D Garments from Monocular Video](https://mlsanity.com/paper/2210.15040/) (2022)
- [LayGA: Layered Gaussian Avatars for Animatable Clothing Transfer](https://mlsanity.com/paper/2405.07319/) (2024)
- [GaussianVTON: 3D Human Virtual Try-ON via Multi-Stage Gaussian Splatting Editing with Image Prompting](https://mlsanity.com/paper/2405.07472/) (2024)
- [BodyPressure -- Inferring Body Pose and Contact Pressure from a Depth Image](https://mlsanity.com/paper/2105.09936/) (2021)
- [CaPhy: Capturing Physical Properties for Animatable Human Avatars](https://mlsanity.com/paper/2308.05925/) (2023)
- [TELA: Text to Layer-wise 3D Clothed Human Generation](https://mlsanity.com/paper/2404.16748/) (2024)
- [Dressing Avatars: Deep Photorealistic Appearance for Physically Simulated Clothing](https://mlsanity.com/paper/2206.15470/) (2022)
- [Motion Guided Deep Dynamic 3D Garments](https://mlsanity.com/paper/2209.11449/) (2022)
- [ReLoo: Reconstructing Humans Dressed in Loose Garments from Monocular Video in the Wild](https://mlsanity.com/paper/2409.15269/) (2024)
- [Detailed Avatar Recovery from Single Image](https://mlsanity.com/paper/2108.02931/) (2021)
- [Multi-person Implicit Reconstruction from a Single Image](https://mlsanity.com/paper/2104.09283/) (2021)
- [Implicit field supervision for robust non-rigid shape matching](https://mlsanity.com/paper/2203.07694/) (2022)
- [Data-Driven 3D Reconstruction of Dressed Humans From Sparse Views](https://mlsanity.com/paper/2104.08013/) (2021)
- [Neural-ABC: Neural Parametric Models for Articulated Body with Clothes](https://mlsanity.com/paper/2404.04673/) (2024)

## Abstract (arXiv)

This paper proposes a new method for live free-viewpoint human performance capture with dynamic details (e.g., cloth wrinkles) using a single RGBD camera. Our main contributions are: (i) a multi-layer representation of garments and body, and (ii) a physics-based performance capture procedure. We first digitize the performer using multi-layer surface representation, which includes the undressed body surface and separate clothing meshes. For performance capture, we perform skeleton tracking, cloth simulation, and iterative depth fitting sequentially for the incoming frame. By incorporating cloth simulation into the performance capture pipeline, we can simulate plausible cloth dynamics and cloth-body interactions even in the occluded regions, which was not possible in previous capture methods. Moreover, by formulating depth fitting as a physical process, our system produces cloth tracking results consistent with the depth observation while still maintaining physical constraints. Results and evaluations show the effectiveness of our method. Our method also enables new types of applications such as cloth retargeting, free-viewpoint video rendering and animations.
