# Reinforcement Learning with Dynamic Boltzmann Softmax Updates

arXiv: https://arxiv.org/abs/1903.05926 · HTML: https://mlsanity.com/paper/1903.05926/

## Key facts

- Cited by 14 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 14 Mar 2019.

## Built on by (most cited first, 14 of 14)

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- [Damped Anderson Mixing for Deep Reinforcement Learning: Acceleration, Convergence, and Stabilization](https://mlsanity.com/paper/2110.08896/) (2021)
- [The Courage to Stop: Overcoming Sunk Cost Fallacy in Deep Reinforcement Learning](https://mlsanity.com/paper/2506.13672/) (2025)
- [On the Estimation Bias in Double Q-Learning](https://mlsanity.com/paper/2109.14419/) (2021)
- [A novel policy for pre-trained Deep Reinforcement Learning for Speech Emotion Recognition](https://mlsanity.com/paper/2101.00738/) (2021)
- [Causality-informed Anomaly Detection in Partially Observable Sensor Networks: Moving beyond Correlations](https://mlsanity.com/paper/2507.09742/) (2025)
- [Provably Efficient Model-free RL in Leader-Follower MDP with Linear Function Approximation](https://mlsanity.com/paper/2211.15792/) (2022)
- [Careful at Estimation and Bold at Exploration](https://mlsanity.com/paper/2308.11348/) (2023)
- [Hyperproperty-Constrained Secure Reinforcement Learning](https://mlsanity.com/paper/2508.00106/) (2025)

## Abstract (arXiv)

Value function estimation is an important task in reinforcement learning, i.e., prediction. The Boltzmann softmax operator is a natural value estimator and can provide several benefits. However, it does not satisfy the non-expansion property, and its direct use may fail to converge even in value iteration. In this paper, we propose to update the value function with dynamic Boltzmann softmax (DBS) operator, which has good convergence property in the setting of planning and learning. Experimental results on GridWorld show that the DBS operator enables better estimation of the value function, which rectifies the convergence issue of the softmax operator. Finally, we propose the DBS-DQN algorithm by applying dynamic Boltzmann softmax updates in deep Q-network, which outperforms DQN substantially in 40 out of 49 Atari games.
