# A cooperative game for automated learning of elasto-plasticity knowledge graphs and models with AI-guided experimentation

arXiv: https://arxiv.org/abs/1903.04307 · HTML: https://mlsanity.com/paper/1903.04307/

## Key facts

- Cited by 9 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 8 Mar 2019.

## Built on by (most cited first, 9 of 9)

- [A review on data-driven constitutive laws for solids](https://mlsanity.com/paper/2405.03658/) (2024)
- [Towards out of distribution generalization for problems in mechanics](https://mlsanity.com/paper/2206.14917/) (2022)
- [Geometric deep learning for computational mechanics Part II: Graph embedding for interpretable multiscale plasticity](https://mlsanity.com/paper/2208.00246/) (2022)
- [Physics-Informed Deep Learning For Traffic State Estimation: A Survey and the Outlook](https://mlsanity.com/paper/2303.02063/) (2023)
- [Data-driven discovery of interpretable causal relations for deep learning material laws with uncertainty propagation](https://mlsanity.com/paper/2105.09980/) (2021)
- [Stress representations for tensor basis neural networks: alternative formulations to Finger-Rivlin-Ericksen](https://mlsanity.com/paper/2308.11080/) (2023)
- [Accelerating Particle and Fluid Simulations with Differentiable Graph Networks for Solving Forward and Inverse Problems](https://mlsanity.com/paper/2309.13348/) (2023)
- [Design of experiments for the calibration of history-dependent models via deep reinforcement learning and an enhanced Kalman filter](https://mlsanity.com/paper/2209.13126/) (2022)
- [Towards scientific machine learning for granular material simulations -- challenges and opportunities](https://mlsanity.com/paper/2504.08766/) (2025)

## Abstract (arXiv)

We introduce a multi-agent meta-modeling game to generate data, knowledge, and models that make predictions on constitutive responses of elasto-plastic materials. We introduce a new concept from graph theory where a modeler agent is tasked with evaluating all the modeling options recast as a directed multigraph and find the optimal path that links the source of the directed graph (e.g. strain history) to the target (e.g. stress) measured by an objective function. Meanwhile, the data agent, which is tasked with generating data from real or virtual experiments (e.g. molecular dynamics, discrete element simulations), interacts with the modeling agent sequentially and uses reinforcement learning to design new experiments to optimize the prediction capacity. Consequently, this treatment enables us to emulate an idealized scientific collaboration as selections of the optimal choices in a decision tree search done automatically via deep reinforcement learning.
