# Shape2Motion: Joint Analysis of Motion Parts and Attributes from 3D Shapes

arXiv: https://arxiv.org/abs/1903.03911 · HTML: https://mlsanity.com/paper/1903.03911/

## Key facts

- Cited by 119 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 10 Mar 2019.

## Built on by (most cited first, 30 of 119)

- [Where2Act: From Pixels to Actions for Articulated 3D Objects](https://mlsanity.com/paper/2101.02692/) (2021)
- [Ditto: Building Digital Twins of Articulated Objects from Interaction](https://mlsanity.com/paper/2202.08227/) (2022)
- [GAPartNet: Cross-Category Domain-Generalizable Object Perception and Manipulation via Generalizable and Actionable Parts](https://mlsanity.com/paper/2211.05272/) (2022)
- [PARIS: Part-level Reconstruction and Motion Analysis for Articulated Objects](https://mlsanity.com/paper/2308.07391/) (2023)
- [A-SDF: Learning Disentangled Signed Distance Functions for Articulated Shape Representation](https://mlsanity.com/paper/2104.07645/) (2021)
- [URDFormer: A Pipeline for Constructing Articulated Simulation Environments from Real-World Images](https://mlsanity.com/paper/2405.11656/) (2024)
- [FlowBot3D: Learning 3D Articulation Flow to Manipulate Articulated Objects](https://mlsanity.com/paper/2205.04382/) (2022)
- [AKB-48: A Real-World Articulated Object Knowledge Base](https://mlsanity.com/paper/2202.08432/) (2022)
- [VAT-Mart: Learning Visual Action Trajectory Proposals for Manipulating 3D ARTiculated Objects](https://mlsanity.com/paper/2106.14440/) (2021)
- [JoinABLe: Learning Bottom-up Assembly of Parametric CAD Joints](https://mlsanity.com/paper/2111.12772/) (2021)
- [Full-Body Articulated Human-Object Interaction](https://mlsanity.com/paper/2212.10621/) (2022)
- [Real2Code: Reconstruct Articulated Objects via Code Generation](https://mlsanity.com/paper/2406.08474/) (2024)
- [ArtGS: Building Interactable Replicas of Complex Articulated Objects via Gaussian Splatting](https://mlsanity.com/paper/2502.19459/) (2025)
- [DexArt: Benchmarking Generalizable Dexterous Manipulation with Articulated Objects](https://mlsanity.com/paper/2305.05706/) (2023)
- [AdaAfford: Learning to Adapt Manipulation Affordance for 3D Articulated Objects via Few-shot Interactions](https://mlsanity.com/paper/2112.00246/) (2021)
- [CaDeX: Learning Canonical Deformation Coordinate Space for Dynamic Surface Representation via Neural Homeomorphism](https://mlsanity.com/paper/2203.16529/) (2022)
- [OPD: Single-view 3D Openable Part Detection](https://mlsanity.com/paper/2203.16421/) (2022)
- [Robot See Robot Do: Imitating Articulated Object Manipulation with Monocular 4D Reconstruction](https://mlsanity.com/paper/2409.18121/) (2024)
- [CAGE: Controllable Articulation GEneration](https://mlsanity.com/paper/2312.09570/) (2023)
- [MultiBodySync: Multi-Body Segmentation and Motion Estimation via 3D Scan Synchronization](https://mlsanity.com/paper/2101.06605/) (2021)
- [Articulated Object Interaction in Unknown Scenes with Whole-Body Mobile Manipulation](https://mlsanity.com/paper/2103.10534/) (2021)
- [Articulate AnyMesh: Open-Vocabulary 3D Articulated Objects Modeling](https://mlsanity.com/paper/2502.02590/) (2025)
- [Ditto in the House: Building Articulation Models of Indoor Scenes through Interactive Perception](https://mlsanity.com/paper/2302.01295/) (2023)
- [Towards Real-World Category-level Articulation Pose Estimation](https://mlsanity.com/paper/2105.03260/) (2021)
- [OPDMulti: Openable Part Detection for Multiple Objects](https://mlsanity.com/paper/2303.14087/) (2023)
- [Understanding 3D Object Articulation in Internet Videos](https://mlsanity.com/paper/2203.16531/) (2022)
- [Where2Explore: Few-shot Affordance Learning for Unseen Novel Categories of Articulated Objects](https://mlsanity.com/paper/2309.07473/) (2023)
- [ArticulatedGS: Self-supervised Digital Twin Modeling of Articulated Objects using 3D Gaussian Splatting](https://mlsanity.com/paper/2503.08135/) (2025)
- [PTR: A Benchmark for Part-based Conceptual, Relational, and Physical Reasoning](https://mlsanity.com/paper/2112.05136/) (2021)
- [Building Rearticulable Models for Arbitrary 3D Objects from 4D Point Clouds](https://mlsanity.com/paper/2306.00979/) (2023)

## Abstract (arXiv)

For the task of mobility analysis of 3D shapes, we propose joint analysis for simultaneous motion part segmentation and motion attribute estimation, taking a single 3D model as input. The problem is significantly different from those tackled in the existing works which assume the availability of either a pre-existing shape segmentation or multiple 3D models in different motion states. To that end, we develop Shape2Motion which takes a single 3D point cloud as input, and jointly computes a mobility-oriented segmentation and the associated motion attributes. Shape2Motion is comprised of two deep neural networks designed for mobility proposal generation and mobility optimization, respectively. The key contribution of these networks is the novel motion-driven features and losses used in both motion part segmentation and motion attribute estimation. This is based on the observation that the movement of a functional part preserves the shape structure. We evaluate Shape2Motion with a newly proposed benchmark for mobility analysis of 3D shapes. Results demonstrate that our method achieves the state-of-the-art performance both in terms of motion part segmentation and motion attribute estimation.
