# Learning to Estimate Pose and Shape of Hand-Held Objects from RGB Images

arXiv: https://arxiv.org/abs/1903.03340 · HTML: https://mlsanity.com/paper/1903.03340/

## Key facts

- Cited by 10 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 8 Mar 2019.

## Built on by (most cited first, 10 of 10)

- [AlignSDF: Pose-Aligned Signed Distance Fields for Hand-Object Reconstruction](https://mlsanity.com/paper/2207.12909/) (2022)
- [HybrIK-X: Hybrid Analytical-Neural Inverse Kinematics for Whole-body Mesh Recovery](https://mlsanity.com/paper/2304.05690/) (2023)
- [Tracking and Reconstructing Hand Object Interactions from Point Cloud Sequences in the Wild](https://mlsanity.com/paper/2209.12009/) (2022)
- [ContactArt: Learning 3D Interaction Priors for Category-level Articulated Object and Hand Poses Estimation](https://mlsanity.com/paper/2305.01618/) (2023)
- [SHOWMe: Benchmarking Object-agnostic Hand-Object 3D Reconstruction](https://mlsanity.com/paper/2309.10748/) (2023)
- [DH-AUG: DH Forward Kinematics Model Driven Augmentation for 3D Human Pose Estimation](https://mlsanity.com/paper/2207.09303/) (2022)
- [DeepSimHO: Stable Pose Estimation for Hand-Object Interaction via Physics Simulation](https://mlsanity.com/paper/2310.07206/) (2023)
- [Single-View Scene Point Cloud Human Grasp Generation](https://mlsanity.com/paper/2404.15815/) (2024)
- [HOSt3R: Keypoint-free Hand-Object 3D Reconstruction from RGB images](https://mlsanity.com/paper/2508.16465/) (2025)
- [Text-driven object affordance for guiding grasp-type recognition in multimodal robot teaching](https://mlsanity.com/paper/2103.00268/) (2021)

## Abstract (arXiv)

We develop a system for modeling hand-object interactions in 3D from RGB images that show a hand which is holding a novel object from a known category. We design a Convolutional Neural Network (CNN) for Hand-held Object Pose and Shape estimation called HOPS-Net and utilize prior work to estimate the hand pose and configuration. We leverage the insight that information about the hand facilitates object pose and shape estimation by incorporating the hand into both training and inference of the object pose and shape as well as the refinement of the estimated pose. The network is trained on a large synthetic dataset of objects in interaction with a human hand. To bridge the gap between real and synthetic images, we employ an image-to-image translation model (Augmented CycleGAN) that generates realistically textured objects given a synthetic rendering. This provides a scalable way of generating annotated data for training HOPS-Net. Our quantitative experiments show that even noisy hand parameters significantly help object pose and shape estimation. The qualitative experiments show results of pose and shape estimation of objects held by a hand "in the wild".
