# Knowledge-Embedded Routing Network for Scene Graph Generation

arXiv: https://arxiv.org/abs/1903.03326 · HTML: https://mlsanity.com/paper/1903.03326/

## Key facts

- Cited by 164 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 8 Mar 2019.

## Built on by (most cited first, 30 of 164)

- [CPT: Colorful Prompt Tuning for Pre-trained Vision-Language Models](https://mlsanity.com/paper/2109.11797/) (2021)
- [Bipartite Graph Network with Adaptive Message Passing for Unbiased Scene Graph Generation](https://mlsanity.com/paper/2104.00308/) (2021)
- [A Comprehensive Survey of Scene Graphs: Generation and Application](https://mlsanity.com/paper/2104.01111/) (2021)
- [Panoptic Scene Graph Generation](https://mlsanity.com/paper/2207.11247/) (2022)
- [Learning to Predict Visual Attributes in the Wild](https://mlsanity.com/paper/2106.09707/) (2021)
- [RelTR: Relation Transformer for Scene Graph Generation](https://mlsanity.com/paper/2201.11460/) (2022)
- [Open3DSG: Open-Vocabulary 3D Scene Graphs from Point Clouds with Queryable Objects and Open-Set Relationships](https://mlsanity.com/paper/2402.12259/) (2024)
- [Scene Graph Generation: A Comprehensive Survey](https://mlsanity.com/paper/2201.00443/) (2022)
- [Recovering the Unbiased Scene Graphs from the Biased Ones](https://mlsanity.com/paper/2107.02112/) (2021)
- [GraphAdapter: Tuning Vision-Language Models With Dual Knowledge Graph](https://mlsanity.com/paper/2309.13625/) (2023)
- [Stacked Hybrid-Attention and Group Collaborative Learning for Unbiased Scene Graph Generation](https://mlsanity.com/paper/2203.09811/) (2022)
- [Relationformer: A Unified Framework for Image-to-Graph Generation](https://mlsanity.com/paper/2203.10202/) (2022)
- [Learning of Visual Relations: The Devil is in the Tails](https://mlsanity.com/paper/2108.09668/) (2021)
- [Learning to Generate Scene Graph from Natural Language Supervision](https://mlsanity.com/paper/2109.02227/) (2021)
- [The Devil is in the Labels: Noisy Label Correction for Robust Scene Graph Generation](https://mlsanity.com/paper/2206.03014/) (2022)
- [Fully Convolutional Scene Graph Generation](https://mlsanity.com/paper/2103.16083/) (2021)
- [Fine-Grained Scene Graph Generation with Data Transfer](https://mlsanity.com/paper/2203.11654/) (2022)
- [Towards Open-vocabulary Scene Graph Generation with Prompt-based Finetuning](https://mlsanity.com/paper/2208.08165/) (2022)
- [From General to Specific: Informative Scene Graph Generation via Balance Adjustment](https://mlsanity.com/paper/2108.13129/) (2021)
- [RLIPv2: Fast Scaling of Relational Language-Image Pre-training](https://mlsanity.com/paper/2308.09351/) (2023)
- [VL-SAT: Visual-Linguistic Semantics Assisted Training for 3D Semantic Scene Graph Prediction in Point Cloud](https://mlsanity.com/paper/2303.14408/) (2023)
- [From Pixels to Graphs: Open-Vocabulary Scene Graph Generation with Vision-Language Models](https://mlsanity.com/paper/2404.00906/) (2024)
- [Spatio-Temporal Dynamic Inference Network for Group Activity Recognition](https://mlsanity.com/paper/2108.11743/) (2021)
- [Panoptic Scene Graph Generation with Semantics-Prototype Learning](https://mlsanity.com/paper/2307.15567/) (2023)
- [Structured Semantic Transfer for Multi-Label Recognition with Partial Labels](https://mlsanity.com/paper/2112.10941/) (2021)
- [Unbiased Scene Graph Generation in Videos](https://mlsanity.com/paper/2304.00733/) (2023)
- [Prototype-based Embedding Network for Scene Graph Generation](https://mlsanity.com/paper/2303.07096/) (2023)
- [MuKEA: Multimodal Knowledge Extraction and Accumulation for Knowledge-based Visual Question Answering](https://mlsanity.com/paper/2203.09138/) (2022)
- [Probabilistic Modeling of Semantic Ambiguity for Scene Graph Generation](https://mlsanity.com/paper/2103.05271/) (2021)
- [Visually-Prompted Language Model for Fine-Grained Scene Graph Generation in an Open World](https://mlsanity.com/paper/2303.13233/) (2023)

## Abstract (arXiv)

To understand a scene in depth not only involves locating/recognizing individual objects, but also requires to infer the relationships and interactions among them. However, since the distribution of real-world relationships is seriously unbalanced, existing methods perform quite poorly for the less frequent relationships. In this work, we find that the statistical correlations between object pairs and their relationships can effectively regularize semantic space and make prediction less ambiguous, and thus well address the unbalanced distribution issue. To achieve this, we incorporate these statistical correlations into deep neural networks to facilitate scene graph generation by developing a Knowledge-Embedded Routing Network. More specifically, we show that the statistical correlations between objects appearing in images and their relationships, can be explicitly represented by a structured knowledge graph, and a routing mechanism is learned to propagate messages through the graph to explore their interactions. Extensive experiments on the large-scale Visual Genome dataset demonstrate the superiority of the proposed method over current state-of-the-art competitors.
