# Using Natural Language for Reward Shaping in Reinforcement Learning

arXiv: https://arxiv.org/abs/1903.02020 · HTML: https://mlsanity.com/paper/1903.02020/

## Key facts

- Cited by 114 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 5 Mar 2019.

## Built on by (most cited first, 30 of 114)

- [Open Problems and Fundamental Limitations of Reinforcement Learning from Human Feedback](https://mlsanity.com/paper/2307.15217/) (2023)
- [Reinforcement Learning via Self-Distillation](https://mlsanity.com/paper/2601.20802/) (2026)
- [Language to Rewards for Robotic Skill Synthesis](https://mlsanity.com/paper/2306.08647/) (2023)
- [Reward Design with Language Models](https://mlsanity.com/paper/2303.00001/) (2023)
- [Language Conditioned Imitation Learning over Unstructured Data](https://mlsanity.com/paper/2005.07648/) (2020)
- [LanguageMPC: Large Language Models as Decision Makers for Autonomous Driving](https://mlsanity.com/paper/2310.03026/) (2023)
- [A Survey of Reinforcement Learning for Large Reasoning Models](https://mlsanity.com/paper/2509.08827/) (2025)
- [Training Language Models with Language Feedback at Scale](https://mlsanity.com/paper/2303.16755/) (2023)
- [Learning Language-Conditioned Robot Behavior from Offline Data and Crowd-Sourced Annotation](https://mlsanity.com/paper/2109.01115/) (2021)
- [VLM Agents Generate Their Own Memories: Distilling Experience into Embodied Programs of Thought](https://mlsanity.com/paper/2406.14596/) (2024)
- [Semantic Exploration from Language Abstractions and Pretrained Representations](https://mlsanity.com/paper/2204.05080/) (2022)
- [Improving Intrinsic Exploration with Language Abstractions](https://mlsanity.com/paper/2202.08938/) (2022)
- [Training Language Models with Language Feedback](https://mlsanity.com/paper/2204.14146/) (2022)
- [Read and Reap the Rewards: Learning to Play Atari with the Help of Instruction Manuals](https://mlsanity.com/paper/2302.04449/) (2023)
- [ELLA: Exploration through Learned Language Abstraction](https://mlsanity.com/paper/2103.05825/) (2021)
- [Learning Rewards from Linguistic Feedback](https://mlsanity.com/paper/2009.14715/) (2020)
- [Comprehensive Overview of Reward Engineering and Shaping in Advancing Reinforcement Learning Applications](https://mlsanity.com/paper/2408.10215/) (2024)
- [AlignDiff: Aligning Diverse Human Preferences via Behavior-Customisable Diffusion Model](https://mlsanity.com/paper/2310.02054/) (2023)
- [Tell me why! Explanations support learning relational and causal structure](https://mlsanity.com/paper/2112.03753/) (2021)
- [Fixing Model Bugs with Natural Language Patches](https://mlsanity.com/paper/2211.03318/) (2022)
- [Direct Behavior Specification via Constrained Reinforcement Learning](https://mlsanity.com/paper/2112.12228/) (2021)
- [Interactive Natural Language Processing](https://mlsanity.com/paper/2305.13246/) (2023)
- [Aligning Language Models from User Interactions](https://mlsanity.com/paper/2603.12273/) (2026)
- [Interactive Learning from Activity Description](https://mlsanity.com/paper/2102.07024/) (2021)
- [Leveraging Language for Accelerated Learning of Tool Manipulation](https://mlsanity.com/paper/2206.13074/) (2022)
- [EAGER: Asking and Answering Questions for Automatic Reward Shaping in Language-guided RL](https://mlsanity.com/paper/2206.09674/) (2022)
- [Law Informs Code: A Legal Informatics Approach to Aligning Artificial Intelligence with Humans](https://mlsanity.com/paper/2209.13020/) (2022)
- [Leveraging Approximate Symbolic Models for Reinforcement Learning via Skill Diversity](https://mlsanity.com/paper/2202.02886/) (2022)
- [How to talk so AI will learn: Instructions, descriptions, and autonomy](https://mlsanity.com/paper/2206.07870/) (2022)
- [Accelerating Reinforcement Learning of Robotic Manipulations via Feedback from Large Language Models](https://mlsanity.com/paper/2311.02379/) (2023)

## Abstract (arXiv)

Recent reinforcement learning (RL) approaches have shown strong performance in complex domains such as Atari games, but are often highly sample inefficient. A common approach to reduce interaction time with the environment is to use reward shaping, which involves carefully designing reward functions that provide the agent intermediate rewards for progress towards the goal. However, designing appropriate shaping rewards is known to be difficult as well as time-consuming. In this work, we address this problem by using natural language instructions to perform reward shaping. We propose the LanguagE-Action Reward Network (LEARN), a framework that maps free-form natural language instructions to intermediate rewards based on actions taken by the agent. These intermediate language-based rewards can seamlessly be integrated into any standard reinforcement learning algorithm. We experiment with Montezuma's Revenge from the Atari Learning Environment, a popular benchmark in RL. Our experiments on a diverse set of 15 tasks demonstrate that, for the same number of interactions with the environment, language-based rewards lead to successful completion of the task 60% more often on average, compared to learning without language.
