# A Behavioral Approach to Visual Navigation with Graph Localization Networks

arXiv: https://arxiv.org/abs/1903.00445 · HTML: https://mlsanity.com/paper/1903.00445/

## Key facts

- Cited by 40 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 1 Mar 2019.

## Built on by (most cited first, 30 of 40)

- [Open-vocabulary Queryable Scene Representations for Real World Planning](https://mlsanity.com/paper/2209.09874/) (2022)
- [Bridging the Gap Between Learning in Discrete and Continuous Environments for Vision-and-Language Navigation](https://mlsanity.com/paper/2203.02764/) (2022)
- [Capturing, Reconstructing, and Simulating: the UrbanScene3D Dataset](https://mlsanity.com/paper/2107.04286/) (2021)
- [Structured Scene Memory for Vision-Language Navigation](https://mlsanity.com/paper/2103.03454/) (2021)
- [Memory-Augmented Reinforcement Learning for Image-Goal Navigation](https://mlsanity.com/paper/2101.05181/) (2021)
- [No RL, No Simulation: Learning to Navigate without Navigating](https://mlsanity.com/paper/2110.09470/) (2021)
- [Hierarchical Representations and Explicit Memory: Learning Effective Navigation Policies on 3D Scene Graphs using Graph Neural Networks](https://mlsanity.com/paper/2108.01176/) (2021)
- [VTNet: Visual Transformer Network for Object Goal Navigation](https://mlsanity.com/paper/2105.09447/) (2021)
- [Sound Adversarial Audio-Visual Navigation](https://mlsanity.com/paper/2202.10910/) (2022)
- [Catch Me If You Hear Me: Audio-Visual Navigation in Complex Unmapped Environments with Moving Sounds](https://mlsanity.com/paper/2111.14843/) (2021)
- [Continuous Scene Representations for Embodied AI](https://mlsanity.com/paper/2203.17251/) (2022)
- [Predicting the Future from First Person (Egocentric) Vision: A Survey](https://mlsanity.com/paper/2107.13411/) (2021)
- [Hierarchical Object-to-Zone Graph for Object Navigation](https://mlsanity.com/paper/2109.02066/) (2021)
- [One Step at a Time: Long-Horizon Vision-and-Language Navigation with Milestones](https://mlsanity.com/paper/2202.07028/) (2022)
- [RoboHop: Segment-based Topological Map Representation for Open-World Visual Navigation](https://mlsanity.com/paper/2405.05792/) (2024)
- [Learning Active Camera for Multi-Object Navigation](https://mlsanity.com/paper/2210.07505/) (2022)
- [ExAug: Robot-Conditioned Navigation Policies via Geometric Experience Augmentation](https://mlsanity.com/paper/2210.07450/) (2022)
- [Pay Self-Attention to Audio-Visual Navigation](https://mlsanity.com/paper/2210.01353/) (2022)
- [Agent-Centric Relation Graph for Object Visual Navigation](https://mlsanity.com/paper/2111.14422/) (2021)
- [SELFI: Autonomous Self-Improvement with Reinforcement Learning for Social Navigation](https://mlsanity.com/paper/2403.00991/) (2024)
- [Zero-Shot Reinforcement Learning on Graphs for Autonomous Exploration Under Uncertainty](https://mlsanity.com/paper/2105.04758/) (2021)
- [A modular vision language navigation and manipulation framework for long horizon compositional tasks in indoor environment](https://mlsanity.com/paper/2101.07891/) (2021)
- [A Simple Approach for Visual Rearrangement: 3D Mapping and Semantic Search](https://mlsanity.com/paper/2206.13396/) (2022)
- [Feudal Networks for Visual Navigation](https://mlsanity.com/paper/2402.12498/) (2024)
- [VGF-Net: Visual-Geometric Fusion Learning for Simultaneous Drone Navigation and Height Mapping](https://mlsanity.com/paper/2104.03109/) (2021)
- [Self-Supervised Domain Adaptation for Visual Navigation with Global Map Consistency](https://mlsanity.com/paper/2110.07184/) (2021)
- [MoDA: Map style transfer for self-supervised Domain Adaptation of embodied agents](https://mlsanity.com/paper/2211.15992/) (2022)
- [A General Purpose Supervisory Signal for Embodied Agents](https://mlsanity.com/paper/2212.01186/) (2022)
- [Graph Convolutional Memory using Topological Priors](https://mlsanity.com/paper/2106.14117/) (2021)
- [Deep Learning for Embodied Vision Navigation: A Survey](https://mlsanity.com/paper/2108.04097/) (2021)

## Abstract (arXiv)

Inspired by research in psychology, we introduce a behavioral approach for visual navigation using topological maps. Our goal is to enable a robot to navigate from one location to another, relying only on its visual input and the topological map of the environment. We propose using graph neural networks for localizing the agent in the map, and decompose the action space into primitive behaviors implemented as convolutional or recurrent neural networks. Using the Gibson simulator, we verify that our approach outperforms relevant baselines and is able to navigate in both seen and unseen environments.
