# Generating Grasp Poses for a High-DOF Gripper Using Neural Networks

arXiv: https://arxiv.org/abs/1903.00425 · HTML: https://mlsanity.com/paper/1903.00425/

## Key facts

- Cited by 17 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 1 Mar 2019.

## Built on by (most cited first, 17 of 17)

- [IMos: Intent-Driven Full-Body Motion Synthesis for Human-Object Interactions](https://mlsanity.com/paper/2212.07555/) (2022)
- [SAGA: Stochastic Whole-Body Grasping with Contact](https://mlsanity.com/paper/2112.10103/) (2021)
- [AffordPose: A Large-scale Dataset of Hand-Object Interactions with Affordance-driven Hand Pose](https://mlsanity.com/paper/2309.08942/) (2023)
- [DexDiffuser: Generating Dexterous Grasps with Diffusion Models](https://mlsanity.com/paper/2402.02989/) (2024)
- [FLEX: Full-Body Grasping Without Full-Body Grasps](https://mlsanity.com/paper/2211.11903/) (2022)
- [UGG: Unified Generative Grasping](https://mlsanity.com/paper/2311.16917/) (2023)
- [Learning High-DOF Reaching-and-Grasping via Dynamic Representation of Gripper-Object Interaction](https://mlsanity.com/paper/2204.13998/) (2022)
- [GraspGF: Learning Score-based Grasping Primitive for Human-assisting Dexterous Grasping](https://mlsanity.com/paper/2309.06038/) (2023)
- [Controlling the World by Sleight of Hand](https://mlsanity.com/paper/2408.07147/) (2024)
- [EvolvingGrasp: Evolutionary Grasp Generation via Efficient Preference Alignment](https://mlsanity.com/paper/2503.14329/) (2025)
- [G-DexGrasp: Generalizable Dexterous Grasping Synthesis Via Part-Aware Prior Retrieval and Prior-Assisted Generation](https://mlsanity.com/paper/2503.19457/) (2025)
- [Combining Shape Completion and Grasp Prediction for Fast and Versatile Grasping with a Multi-Fingered Hand](https://mlsanity.com/paper/2310.20350/) (2023)
- [CMG-Net: An End-to-End Contact-Based Multi-Finger Dexterous Grasping Network](https://mlsanity.com/paper/2303.13182/) (2023)
- [DMFC-GraspNet: Differentiable Multi-Fingered Robotic Grasp Generation in Cluttered Scenes](https://mlsanity.com/paper/2308.00456/) (2023)
- [QuickGrasp: Lightweight Antipodal Grasp Planning with Point Clouds](https://mlsanity.com/paper/2504.19716/) (2025)
- [UniFucGrasp: Human-Hand-Inspired Unified Functional Grasp Annotation Strategy and Dataset for Diverse Dexterous Hands](https://mlsanity.com/paper/2508.03339/) (2025)
- [Generative Grasp Detection and Estimation with Concept Learning-based Safety Criteria](https://mlsanity.com/paper/2506.17842/) (2025)

## Abstract (arXiv)

We present a learning-based method for representing grasp poses of a high-DOF hand using neural networks. Due to redundancy in such high-DOF grippers, there exists a large number of equally effective grasp poses for a given target object, making it difficult for the neural network to find consistent grasp poses. We resolve this ambiguity by generating an augmented dataset that covers many possible grasps for each target object and train our neural networks using a consistency loss function to identify a one-to-one mapping from objects to grasp poses. We further enhance the quality of neural-network-predicted grasp poses using a collision loss function to avoid penetrations. We use an object dataset that combines the BigBIRD Database, the KIT Database, the YCB Database, and the Grasp Dataset to show that our method can generate high-DOF grasp poses with higher accuracy than supervised learning baselines. The quality of the grasp poses is on par with the groundtruth poses in the dataset. In addition, our method is robust and can handle noisy object models such as those constructed from multi-view depth images, allowing our method to be implemented on a 25-DOF Shadow Hand hardware platform.
