# Planning in Hierarchical Reinforcement Learning: Guarantees for Using Local Policies

arXiv: https://arxiv.org/abs/1902.10140 · HTML: https://mlsanity.com/paper/1902.10140/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 26 Feb 2019.

## Built on by (most cited first, 5 of 5)

- [Discovering a set of policies for the worst case reward](https://mlsanity.com/paper/2102.04323/) (2021)
- [Discovering Diverse Nearly Optimal Policies with Successor Features](https://mlsanity.com/paper/2106.00669/) (2021)
- [Diversifying AI: Towards Creative Chess with AlphaZero](https://mlsanity.com/paper/2308.09175/) (2023)
- [Diverse Policy Optimization for Structured Action Space](https://mlsanity.com/paper/2302.11917/) (2023)
- [A New View on Planning in Online Reinforcement Learning](https://mlsanity.com/paper/2406.01562/) (2024)

## Abstract (arXiv)

We consider a settings of hierarchical reinforcement learning, in which the reward is a sum of components. For each component we are given a policy that maximizes it and our goal is to assemble a policy from the individual policies that maximizes the sum of the components. We provide theoretical guarantees for assembling such policies in deterministic MDPs with collectible rewards. Our approach builds on formulating this problem as a traveling salesman problem with discounted reward. We focus on local solutions, i.e., policies that only use information from the current state; thus, they are easy to implement and do not require substantial computational resources. We propose three local stochastic policies and prove that they guarantee better performance than any deterministic local policy in the worst case; experimental results suggest that they also perform better on average.
