# Perturbed-History Exploration in Stochastic Multi-Armed Bandits

arXiv: https://arxiv.org/abs/1902.10089 · HTML: https://mlsanity.com/paper/1902.10089/

## Key facts

- Cited by 16 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 26 Feb 2019.

## Built on by (most cited first, 16 of 16)

- [Maillard Sampling: Boltzmann Exploration Done Optimally](https://mlsanity.com/paper/2111.03290/) (2021)
- [Exploration via linearly perturbed loss minimisation](https://mlsanity.com/paper/2311.07565/) (2023)
- [Diffusion Approximations for Thompson Sampling in the Small Gap Regime](https://mlsanity.com/paper/2105.09232/) (2021)
- [On Limited-Memory Subsampling Strategies for Bandits](https://mlsanity.com/paper/2106.10935/) (2021)
- [Anti-Concentrated Confidence Bonuses for Scalable Exploration](https://mlsanity.com/paper/2110.11202/) (2021)
- [Improved Regret of Linear Ensemble Sampling](https://mlsanity.com/paper/2411.03932/) (2024)
- [Random Effect Bandits](https://mlsanity.com/paper/2106.12200/) (2021)
- [From Optimality to Robustness: Dirichlet Sampling Strategies in Stochastic Bandits](https://mlsanity.com/paper/2111.09724/) (2021)
- [Multiplier Bootstrap-based Exploration](https://mlsanity.com/paper/2302.01543/) (2023)
- [Batch Ensemble for Variance Dependent Regret in Stochastic Bandits](https://mlsanity.com/paper/2409.08570/) (2024)
- [CORe: Capitalizing On Rewards in Bandit Exploration](https://mlsanity.com/paper/2103.04387/) (2021)
- [Some performance considerations when using multi-armed bandit algorithms in the presence of missing data](https://mlsanity.com/paper/2205.03820/) (2022)
- [Forced Exploration in Bandit Problems](https://mlsanity.com/paper/2312.07285/) (2023)
- [Graph Neural Thompson Sampling](https://mlsanity.com/paper/2406.10686/) (2024)
- [Exploration by Random Reward Perturbation](https://mlsanity.com/paper/2506.08737/) (2025)
- [Linear Ensemble Sampling with Smaller Ensembles](https://mlsanity.com/paper/2609.13954/) (2026)

## Abstract (arXiv)

We propose an online algorithm for cumulative regret minimization in a stochastic multi-armed bandit. The algorithm adds O(t) i.i.d. pseudo-rewards to its history in round t and then pulls the arm with the highest average reward in its perturbed history. Therefore, we call it perturbed-history exploration (PHE). The pseudo-rewards are carefully designed to offset potentially underestimated mean rewards of arms with a high probability. We derive near-optimal gap-dependent and gap-free bounds on the n-round regret of PHE. The key step in our analysis is a novel argument that shows that randomized Bernoulli rewards lead to optimism. Finally, we empirically evaluate PHE and show that it is competitive with state-of-the-art baselines.
