# Optimal and Fast Real-time Resources Slicing with Deep Dueling Neural Networks

arXiv: https://arxiv.org/abs/1902.09696 · HTML: https://mlsanity.com/paper/1902.09696/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 26 Feb 2019.

## Built on by (most cited first, 6 of 6)

- [Holistic Network Virtualization and Pervasive Network Intelligence for 6G](https://mlsanity.com/paper/2301.00519/) (2023)
- [Joint Coding and Scheduling Optimization for Distributed Learning over Wireless Edge Networks](https://mlsanity.com/paper/2103.04303/) (2021)
- [Digital Twin Assisted Deep Reinforcement Learning for Online Admission Control in Sliced Network](https://mlsanity.com/paper/2310.09299/) (2023)
- [Provable Performance Bounds for Digital Twin-driven Deep Reinforcement Learning in Wireless Networks: A Novel Digital-Twin Bisimulation Metric](https://mlsanity.com/paper/2502.17983/) (2025)
- [AWaRe-SAC: Proactive Slice Admission Control under Weather-Induced Capacity Uncertainty](https://mlsanity.com/paper/2601.05978/) (2026)
- [Should I Use This Synthetic Dataset for Training? How to Test with Minimal Real Data](https://mlsanity.com/paper/2608.27996/) (2026)

## Abstract (arXiv)

Effective network slicing requires an infrastructure/network provider to deal with the uncertain demand and real-time dynamics of network resource requests. Another challenge is the combinatorial optimization of numerous resources, e.g., radio, computing, and storage. This article develops an optimal and fast real-time resource slicing framework that maximizes the long-term return of the network provider while taking into account the uncertainty of resource demand from tenants. Specifically, we first propose a novel system model which enables the network provider to effectively slice various types of resources to different classes of users under separate virtual slices. We then capture the real-time arrival of slice requests by a semi-Markov decision process. To obtain the optimal resource allocation policy under the dynamics of slicing requests, e.g., uncertain service time and resource demands, a Q-learning algorithm is often adopted in the literature. However, such an algorithm is notorious for its slow convergence, especially for problems with large state/action spaces. This makes Q-learning practically inapplicable to our case in which multiple resources are simultaneously optimized. To tackle it, we propose a novel network slicing approach with an advanced deep learning architecture, called deep dueling that attains the optimal average reward much faster than the conventional Q-learning algorithm. This property is especially desirable to cope with real-time resource requests and the dynamic demands of users. Extensive simulations show that the proposed framework yields up to 40% higher long-term average return while being few thousand times faster, compared with state of the art network slicing approaches.
