# An Attention Enhanced Graph Convolutional LSTM Network for Skeleton-Based Action Recognition

arXiv: https://arxiv.org/abs/1902.09130 · HTML: https://mlsanity.com/paper/1902.09130/

## Key facts

- Cited by 151 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 25 Feb 2019.

## Built on by (most cited first, 30 of 151)

- [Channel-wise Topology Refinement Graph Convolution for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2107.12213/) (2021)
- [Interpreting and Unifying Graph Neural Networks with An Optimization Framework](https://mlsanity.com/paper/2101.11859/) (2021)
- [3D Human Action Representation Learning via Cross-View Consistency Pursuit](https://mlsanity.com/paper/2104.14466/) (2021)
- [Skeleton Aware Multi-modal Sign Language Recognition](https://mlsanity.com/paper/2103.08833/) (2021)
- [MSR-GCN: Multi-Scale Residual Graph Convolution Networks for Human Motion Prediction](https://mlsanity.com/paper/2108.07152/) (2021)
- [Contrastive Learning from Extremely Augmented Skeleton Sequences for Self-supervised Action Recognition](https://mlsanity.com/paper/2112.03590/) (2021)
- [PoseAug: A Differentiable Pose Augmentation Framework for 3D Human Pose Estimation](https://mlsanity.com/paper/2105.02465/) (2021)
- [Constructing Stronger and Faster Baselines for Skeleton-based Action Recognition](https://mlsanity.com/paper/2106.15125/) (2021)
- [Hierarchically Decomposed Graph Convolutional Networks for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2208.10741/) (2022)
- [Multi-Scale Spatial Temporal Graph Convolutional Network for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2206.13028/) (2022)
- [PSTNet: Point Spatio-Temporal Convolution on Point Cloud Sequences](https://mlsanity.com/paper/2205.13713/) (2022)
- [Graph-Based Deep Learning for Medical Diagnosis and Analysis: Past, Present and Future](https://mlsanity.com/paper/2105.13137/) (2021)
- [iMiGUE: An Identity-free Video Dataset for Micro-Gesture Understanding and Emotion Analysis](https://mlsanity.com/paper/2107.00285/) (2021)
- [Learning Discriminative Representations for Skeleton Based Action Recognition](https://mlsanity.com/paper/2303.03729/) (2023)
- [Skeleton Cloud Colorization for Unsupervised 3D Action Representation Learning](https://mlsanity.com/paper/2108.01959/) (2021)
- [A Survey on Graph Neural Networks and Graph Transformers in Computer Vision: A Task-Oriented Perspective](https://mlsanity.com/paper/2209.13232/) (2022)
- [Attention, please! A survey of Neural Attention Models in Deep Learning](https://mlsanity.com/paper/2103.16775/) (2021)
- [SkateFormer: Skeletal-Temporal Transformer for Human Action Recognition](https://mlsanity.com/paper/2403.09508/) (2024)
- [Generative Action Description Prompts for Skeleton-based Action Recognition](https://mlsanity.com/paper/2208.05318/) (2022)
- [Actionlet-Dependent Contrastive Learning for Unsupervised Skeleton-Based Action Recognition](https://mlsanity.com/paper/2303.10904/) (2023)
- [Masked Motion Predictors are Strong 3D Action Representation Learners](https://mlsanity.com/paper/2308.07092/) (2023)
- [3Mformer: Multi-order Multi-mode Transformer for Skeletal Action Recognition](https://mlsanity.com/paper/2303.14474/) (2023)
- [CMD: Self-supervised 3D Action Representation Learning with Cross-modal Mutual Distillation](https://mlsanity.com/paper/2208.12448/) (2022)
- [Learning Dynamics via Graph Neural Networks for Human Pose Estimation and Tracking](https://mlsanity.com/paper/2106.03772/) (2021)
- [Multiscale Spatio-Temporal Graph Neural Networks for 3D Skeleton-Based Motion Prediction](https://mlsanity.com/paper/2108.11244/) (2021)
- [RAIN: Reinforced Hybrid Attention Inference Network for Motion Forecasting](https://mlsanity.com/paper/2108.01316/) (2021)
- [Hypergraph Transformer for Skeleton-based Action Recognition](https://mlsanity.com/paper/2211.09590/) (2022)
- [Contrastive Positive Mining for Unsupervised 3D Action Representation Learning](https://mlsanity.com/paper/2208.03497/) (2022)
- [Topology-aware Convolutional Neural Network for Efficient Skeleton-based Action Recognition](https://mlsanity.com/paper/2112.04178/) (2021)
- [Graph Neural Networks in IoT: A Survey](https://mlsanity.com/paper/2203.15935/) (2022)

## Abstract (arXiv)

Skeleton-based action recognition is an important task that requires the adequate understanding of movement characteristics of a human action from the given skeleton sequence. Recent studies have shown that exploring spatial and temporal features of the skeleton sequence is vital for this task. Nevertheless, how to effectively extract discriminative spatial and temporal features is still a challenging problem. In this paper, we propose a novel Attention Enhanced Graph Convolutional LSTM Network (AGC-LSTM) for human action recognition from skeleton data. The proposed AGC-LSTM can not only capture discriminative features in spatial configuration and temporal dynamics but also explore the co-occurrence relationship between spatial and temporal domains. We also present a temporal hierarchical architecture to increases temporal receptive fields of the top AGC-LSTM layer, which boosts the ability to learn the high-level semantic representation and significantly reduces the computation cost. Furthermore, to select discriminative spatial information, the attention mechanism is employed to enhance information of key joints in each AGC-LSTM layer. Experimental results on two datasets are provided: NTU RGB+D dataset and Northwestern-UCLA dataset. The comparison results demonstrate the effectiveness of our approach and show that our approach outperforms the state-of-the-art methods on both datasets.
