# Bayesian Exploration with Heterogeneous Agents

arXiv: https://arxiv.org/abs/1902.07119 · HTML: https://mlsanity.com/paper/1902.07119/

## Key facts

- Cited by 12 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 19 Feb 2019.

## Built on by (most cited first, 12 of 12)

- [Bayesian Persuasion for Algorithmic Recourse](https://mlsanity.com/paper/2112.06283/) (2021)
- [Strategic Apple Tasting](https://mlsanity.com/paper/2306.06250/) (2023)
- [Incentivizing Exploration with Linear Contexts and Combinatorial Actions](https://mlsanity.com/paper/2306.01990/) (2023)
- [Incentivizing Compliance with Algorithmic Instruments](https://mlsanity.com/paper/2107.10093/) (2021)
- [Incentivized Exploration of Non-Stationary Stochastic Bandits](https://mlsanity.com/paper/2403.10819/) (2024)
- [Incentivized Lipschitz Bandits](https://mlsanity.com/paper/2508.19466/) (2025)
- [Misalignment, Learning, and Ranking: Harnessing Users Limited Attention](https://mlsanity.com/paper/2402.14013/) (2024)
- [Bounded (O(1)) Regret Recommendation Learning via Synthetic Controls Oracle](https://mlsanity.com/paper/2301.12571/) (2023)
- [Incentivized Collaboration in Active Learning](https://mlsanity.com/paper/2311.00260/) (2023)
- [Geometry Meets Incentives: Sample-Efficient Incentivized Exploration with Linear Contexts](https://mlsanity.com/paper/2506.01685/) (2025)
- [Prior-Agnostic Incentive-Compatible Exploration](https://mlsanity.com/paper/2602.20465/) (2026)
- [On Incentivized Exploration beyond Bayesianism and Full-Information](https://mlsanity.com/paper/2607.18300/) (2026)

## Abstract (arXiv)

It is common in recommendation systems that users both consume and produce information as they make strategic choices under uncertainty. While a social planner would balance "exploration" and "exploitation" using a multi-armed bandit algorithm, users' incentives may tilt this balance in favor of exploitation. We consider Bayesian Exploration: a simple model in which the recommendation system (the "principal") controls the information flow to the users (the "agents") and strives to incentivize exploration via information asymmetry. A single round of this model is a version of a well-known "Bayesian Persuasion game" from [Kamenica and Gentzkow]. We allow heterogeneous users, relaxing a major assumption from prior work that users have the same preferences from one time step to another. The goal is now to learn the best personalized recommendations. One particular challenge is that it may be impossible to incentivize some of the user types to take some of the actions, no matter what the principal does or how much time she has. We consider several versions of the model, depending on whether and when the user types are reported to the principal, and design a near-optimal "recommendation policy" for each version. We also investigate how the model choice and the diversity of user types impact the set of actions that can possibly be "explored" by each type.
