# Investigating Generalisation in Continuous Deep Reinforcement Learning

arXiv: https://arxiv.org/abs/1902.07015 · HTML: https://mlsanity.com/paper/1902.07015/

## Key facts

- Cited by 18 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 19 Feb 2019.

## Built on by (most cited first, 18 of 18)

- [A Survey of Zero-shot Generalisation in Deep Reinforcement Learning](https://mlsanity.com/paper/2111.09794/) (2021)
- [Recurrent Model-Free RL Can Be a Strong Baseline for Many POMDPs](https://mlsanity.com/paper/2110.05038/) (2021)
- [What Makes Pre-Trained Visual Representations Successful for Robust Manipulation?](https://mlsanity.com/paper/2312.12444/) (2023)
- [Look where you look! Saliency-guided Q-networks for generalization in visual Reinforcement Learning](https://mlsanity.com/paper/2209.09203/) (2022)
- [Towards Minimax Optimality of Model-based Robust Reinforcement Learning](https://mlsanity.com/paper/2302.05372/) (2023)
- [Generalizable Visual Reinforcement Learning with Segment Anything Model](https://mlsanity.com/paper/2312.17116/) (2023)
- [Learn the Time to Learn: Replay Scheduling in Continual Learning](https://mlsanity.com/paper/2209.08660/) (2022)
- [Can Agents Run Relay Race with Strangers? Generalization of RL to Out-of-Distribution Trajectories](https://mlsanity.com/paper/2304.13424/) (2023)
- [DMAP: a Distributed Morphological Attention Policy for Learning to Locomote with a Changing Body](https://mlsanity.com/paper/2209.14218/) (2022)
- [Dual Formulation for Non-Rectangular Lp Robust Markov Decision Processes](https://mlsanity.com/paper/2502.09432/) (2025)
- [Learning robust driving policies without online exploration](https://mlsanity.com/paper/2103.08070/) (2021)
- [Probing the Effect of Selection Bias on Generalization: A Thought Experiment](https://mlsanity.com/paper/2105.09934/) (2021)
- [Off-Policy Meta-Reinforcement Learning Based on Feature Embedding Spaces](https://mlsanity.com/paper/2101.01883/) (2021)
- [CoachNet: An Adversarial Sampling Approach for Reinforcement Learning](https://mlsanity.com/paper/2101.02649/) (2021)
- [Evolving Pareto-Optimal Actor-Critic Algorithms for Generalizability and Stability](https://mlsanity.com/paper/2204.04292/) (2022)
- [Bio-Inspired Plastic Neural Networks for Zero-Shot Out-of-Distribution Generalization in Complex Animal-Inspired Robots](https://mlsanity.com/paper/2503.12406/) (2025)
- [Model Based Meta Learning of Critics for Policy Gradients](https://mlsanity.com/paper/2204.02210/) (2022)
- [Zero-shot Transfer Learning of Driving Policy via Socially Adversarial Traffic Flow](https://mlsanity.com/paper/2304.12821/) (2023)

## Abstract (arXiv)

Deep Reinforcement Learning has shown great success in a variety of control tasks. However, it is unclear how close we are to the vision of putting Deep RL into practice to solve real world problems. In particular, common practice in the field is to train policies on largely deterministic simulators and to evaluate algorithms through training performance alone, without a train/test distinction to ensure models generalise and are not overfitted. Moreover, it is not standard practice to check for generalisation under domain shift, although robustness to such system change between training and testing would be necessary for real-world Deep RL control, for example, in robotics. In this paper we study these issues by first characterising the sources of uncertainty that provide generalisation challenges in Deep RL. We then provide a new benchmark and thorough empirical evaluation of generalisation challenges for state of the art Deep RL methods. In particular, we show that, if generalisation is the goal, then common practice of evaluating algorithms based on their training performance leads to the wrong conclusions about algorithm choice. Finally, we evaluate several techniques for improving generalisation and draw conclusions about the most robust techniques to date.
