# Re-determinizing Information Set Monte Carlo Tree Search in Hanabi

arXiv: https://arxiv.org/abs/1902.06075 · HTML: https://mlsanity.com/paper/1902.06075/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 16 Feb 2019.

## Built on by (most cited first, 2 of 2)

- [Evaluation of Human-AI Teams for Learned and Rule-Based Agents in Hanabi](https://mlsanity.com/paper/2107.07630/) (2021)
- [Human-Agent Cooperation in Games under Incomplete Information through Natural Language Communication](https://mlsanity.com/paper/2405.14173/) (2024)

## Abstract (arXiv)

This technical report documents the winner of the Computational Intelligence in Games(CIG) 2018 Hanabi competition. We introduce Re-determinizing IS-MCTS, a novel extension of Information Set Monte Carlo Tree Search (IS-MCTS) that prevents a leakage of hidden information into opponent models that can occur in IS-MCTS, and is particularly severe in Hanabi. Re-determinizing IS-MCTS scores higher in Hanabi for 2-4 players than previously published work at the time of the competition. Given the 40ms competition time limit per move we use a learned evaluation function to estimate leaf node values and avoid full simulations during MCTS. For the Mixed track competition, in which the identity of the other players is unknown, a simple Bayesian opponent model is used that is updated as each game proceeds.
