# Visual SLAM: Why Bundle Adjust?

arXiv: https://arxiv.org/abs/1902.03747 · HTML: https://mlsanity.com/paper/1902.03747/

## Key facts

- Cited by 8 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 11 Feb 2019.

## Built on by (most cited first, 8 of 8)

- [HARA: A Hierarchical Approach for Robust Rotation Averaging](https://mlsanity.com/paper/2111.08831/) (2021)
- [Hybrid Rotation Averaging: A Fast and Robust Rotation Averaging Approach](https://mlsanity.com/paper/2101.09116/) (2021)
- [Rotation Coordinate Descent for Fast Globally Optimal Rotation Averaging](https://mlsanity.com/paper/2103.08292/) (2021)
- [Comparison of modern open-source visual SLAM approaches](https://mlsanity.com/paper/2108.01654/) (2021)
- [Monocular visual simultaneous localization and mapping: (r)evolution from geometry to deep learning-based pipelines](https://mlsanity.com/paper/2503.02955/) (2025)
- [Certifiably Optimal Anisotropic Rotation Averaging](https://mlsanity.com/paper/2503.07353/) (2025)
- [Learning to Predict Repeatability of Interest Points](https://mlsanity.com/paper/2105.03578/) (2021)
- [LetsMap: Unsupervised Representation Learning for Semantic BEV Mapping](https://mlsanity.com/paper/2405.18852/) (2024)

## Abstract (arXiv)

Bundle adjustment plays a vital role in feature-based monocular SLAM. In many modern SLAM pipelines, bundle adjustment is performed to estimate the 6DOF camera trajectory and 3D map (3D point cloud) from the input feature tracks. However, two fundamental weaknesses plague SLAM systems based on bundle adjustment. First, the need to carefully initialise bundle adjustment means that all variables, in particular the map, must be estimated as accurately as possible and maintained over time, which makes the overall algorithm cumbersome. Second, since estimating the 3D structure (which requires sufficient baseline) is inherent in bundle adjustment, the SLAM algorithm will encounter difficulties during periods of slow motion or pure rotational motion. We propose a different SLAM optimisation core: instead of bundle adjustment, we conduct rotation averaging to incrementally optimise only camera orientations. Given the orientations, we estimate the camera positions and 3D points via a quasi-convex formulation that can be solved efficiently and globally optimally. Our approach not only obviates the need to estimate and maintain the positions and 3D map at keyframe rate (which enables simpler SLAM systems), it is also more capable of handling slow motions or pure rotational motions.
