# Reinforcement Learning from Hierarchical Critics

arXiv: https://arxiv.org/abs/1902.03079 · HTML: https://mlsanity.com/paper/1902.03079/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 8 Feb 2019.

## Built on by (most cited first, 3 of 3)

- [How does AI play football? An analysis of RL and real-world football strategies](https://mlsanity.com/paper/2111.12340/) (2021)
- [Sampling Efficient Deep Reinforcement Learning through Preference-Guided Stochastic Exploration](https://mlsanity.com/paper/2206.09627/) (2022)
- [Self-Awareness Safety of Deep Reinforcement Learning in Road Traffic Junction Driving](https://mlsanity.com/paper/2201.08116/) (2022)

## Abstract (arXiv)

In this study, we investigate the use of global information to speed up the learning process and increase the cumulative rewards of reinforcement learning (RL) in competition tasks. Within the actor-critic RL, we introduce multiple cooperative critics from two levels of the hierarchy and propose a reinforcement learning from hierarchical critics (RLHC) algorithm. In our approach, each agent receives value information from local and global critics regarding a competition task and accesses multiple cooperative critics in a top-down hierarchy. Thus, each agent not only receives low-level details but also considers coordination from higher levels, thereby obtaining global information to improve the training performance. Then, we test the proposed RLHC algorithm against the benchmark algorithm, proximal policy optimisation (PPO), for two experimental scenarios performed in a Unity environment consisting of tennis and soccer agents' competitions. The results showed that RLHC outperforms the benchmark on both competition tasks.
