# A Robust Volume Conserving Method for Character-Water Interaction

arXiv: https://arxiv.org/abs/1902.00801 · HTML: https://mlsanity.com/paper/1902.00801/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 2 Feb 2019.

## Built on by (most cited first, 3 of 3)

- [NeuralVDB: High-resolution Sparse Volume Representation using Hierarchical Neural Networks](https://mlsanity.com/paper/2208.04448/) (2022)
- [Weakly-Supervised 3D Reconstruction of Clothed Humans via Normal Maps](https://mlsanity.com/paper/2311.16042/) (2023)
- [Detangled: A Framework for Creating, Editing, and Inferencing Feature Rich Hair Strands](https://mlsanity.com/paper/2607.09811/) (2026)

## Abstract (arXiv)

We propose a novel volume conserving framework for character-water interaction, using a novel volume-of-fluid solver on a skinned tetrahedral mesh, enabling the high degree of the spatial adaptivity in order to capture thin films and hair-water interactions. For efficiency, the bulk of the fluid volume is simulated with a standard Eulerian solver which is two way coupled to our skinned arbitrary Lagrangian-Eulerian mesh using a fast, robust, and straightforward to implement partitioned approach. This allows for a specialized and efficient treatment of the volume-of-fluid solver, since it is only required in a subset of the domain. The combination of conservation of fluid volume and a kinematically deforming skinned mesh allows us to robustly implement interesting effects such as adhesion, and anisotropic porosity. We illustrate the efficacy of our method by simulating various water effects with solid objects and animated characters.
