# Competitive Experience Replay

arXiv: https://arxiv.org/abs/1902.00528 · HTML: https://mlsanity.com/paper/1902.00528/

## Key facts

- Cited by 23 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 1 Feb 2019.

## Built on by (most cited first, 23 of 23)

- [Lifelong Learning of Large Language Model based Agents: A Roadmap](https://mlsanity.com/paper/2501.07278/) (2025)
- [Asymmetric self-play for automatic goal discovery in robotic manipulation](https://mlsanity.com/paper/2101.04882/) (2021)
- [Conservative Data Sharing for Multi-Task Offline Reinforcement Learning](https://mlsanity.com/paper/2109.08128/) (2021)
- [How to Leverage Unlabeled Data in Offline Reinforcement Learning](https://mlsanity.com/paper/2202.01741/) (2022)
- [Exploration in Deep Reinforcement Learning: From Single-Agent to Multiagent Domain](https://mlsanity.com/paper/2109.06668/) (2021)
- [A Dense Reward View on Aligning Text-to-Image Diffusion with Preference](https://mlsanity.com/paper/2402.08265/) (2024)
- [Preference-grounded Token-level Guidance for Language Model Fine-tuning](https://mlsanity.com/paper/2306.00398/) (2023)
- [Deep Reinforcement Learning with Quantum-inspired Experience Replay](https://mlsanity.com/paper/2101.02034/) (2021)
- [Fantastic Rewards and How to Tame Them: A Case Study on Reward Learning for Task-oriented Dialogue Systems](https://mlsanity.com/paper/2302.10342/) (2023)
- [It Takes Four to Tango: Multiagent Selfplay for Automatic Curriculum Generation](https://mlsanity.com/paper/2202.10608/) (2022)
- [Automated Skill Discovery for Language Agents through Exploration and Iterative Feedback](https://mlsanity.com/paper/2506.04287/) (2025)
- [Episodic Self-Imitation Learning with Hindsight](https://mlsanity.com/paper/2011.13467/) (2020)
- [Guided Data Augmentation for Offline Reinforcement Learning and Imitation Learning](https://mlsanity.com/paper/2310.18247/) (2023)
- [Variational Curriculum Reinforcement Learning for Unsupervised Discovery of Skills](https://mlsanity.com/paper/2310.19424/) (2023)
- [Replay Failures as Successes: Sample-Efficient Reinforcement Learning for Instruction Following](https://mlsanity.com/paper/2512.23457/) (2025)
- [Diversity-based Trajectory and Goal Selection with Hindsight Experience Replay](https://mlsanity.com/paper/2108.07887/) (2021)
- [Understanding when Dynamics-Invariant Data Augmentations Benefit Model-Free Reinforcement Learning Updates](https://mlsanity.com/paper/2310.17786/) (2023)
- [Introspective Experience Replay: Look Back When Surprised](https://mlsanity.com/paper/2206.03171/) (2022)
- [Transformer with Memory Replay](https://mlsanity.com/paper/2205.09869/) (2022)
- [Urban-Focused Multi-Task Offline Reinforcement Learning with Contrastive Data Sharing](https://mlsanity.com/paper/2406.14054/) (2024)
- [ETGL-DDPG: A Deep Deterministic Policy Gradient Algorithm for Sparse Reward Continuous Control](https://mlsanity.com/paper/2410.05225/) (2024)
- [AutoDIME: Automatic Design of Interesting Multi-Agent Environments](https://mlsanity.com/paper/2203.02481/) (2022)
- [Uncertainty-Driven Replay Memory for Reinforcement Learning](https://mlsanity.com/paper/2608.29860/) (2026)

## Abstract (arXiv)

Deep learning has achieved remarkable successes in solving challenging reinforcement learning (RL) problems when dense reward function is provided. However, in sparse reward environment it still often suffers from the need to carefully shape reward function to guide policy optimization. This limits the applicability of RL in the real world since both reinforcement learning and domain-specific knowledge are required. It is therefore of great practical importance to develop algorithms which can learn from a binary signal indicating successful task completion or other unshaped, sparse reward signals. We propose a novel method called competitive experience replay, which efficiently supplements a sparse reward by placing learning in the context of an exploration competition between a pair of agents. Our method complements the recently proposed hindsight experience replay (HER) by inducing an automatic exploratory curriculum. We evaluate our approach on the tasks of reaching various goal locations in an ant maze and manipulating objects with a robotic arm. Each task provides only binary rewards indicating whether or not the goal is achieved. Our method asymmetrically augments these sparse rewards for a pair of agents each learning the same task, creating a competitive game designed to drive exploration. Extensive experiments demonstrate that this method leads to faster converge and improved task performance.
