# Self-Control in Cyberspace: Applying Dual Systems Theory to a Review of Digital Self-Control Tools

arXiv: https://arxiv.org/abs/1902.00157 · HTML: https://mlsanity.com/paper/1902.00157/

## Key facts

- Cited by 8 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 1 Feb 2019.

## Built on by (most cited first, 8 of 8)

- [MindShift: Leveraging Large Language Models for Mental-States-Based Problematic Smartphone Use Intervention](https://mlsanity.com/paper/2309.16639/) (2023)
- [Time2Stop: Adaptive and Explainable Human-AI Loop for Smartphone Overuse Intervention](https://mlsanity.com/paper/2403.05584/) (2024)
- [Mind-proofing Your Phone: Navigating the Digital Minefield with GreaseTerminator](https://mlsanity.com/paper/2112.10699/) (2021)
- [System-2 Recommenders: Disentangling Utility and Engagement in Recommendation Systems via Temporal Point-Processes](https://mlsanity.com/paper/2406.01611/) (2024)
- [Regressor-Guided Image Editing Shifts Emotion and Disengagement Timing in Social Media](https://mlsanity.com/paper/2501.12289/) (2025)
- [State Your Intention to Steer Your Attention: An AI Assistant for Intentional Digital Living](https://mlsanity.com/paper/2510.14513/) (2025)
- [Designing for Self-Regulation in Informal Programming Learning: Insights from a Storytelling-Centric Approach](https://mlsanity.com/paper/2507.22671/) (2025)
- [Richard: Voice-First Mobile Interaction for Persistent Tasks](https://mlsanity.com/paper/2609.39976/) (2026)

## Abstract (arXiv)

Many people struggle to control their use of digital devices. However, our understanding of the design mechanisms that support user self-control remains limited. In this paper, we make two contributions to HCI research in this space: first, we analyse 367 apps and browser extensions from the Google Play, Chrome Web, and Apple App stores to identify common core design features and intervention strategies afforded by current tools for digital self-control. Second, we adapt and apply an integrative dual systems model of self-regulation as a framework for organising and evaluating the design features found. Our analysis aims to help the design of better tools in two ways: (i) by identifying how, through a well-established model of self-regulation, current tools overlap and differ in how they support self-control; and (ii) by using the model to reveal underexplored cognitive mechanisms that could aid the design of new tools.
