# InfoBot: Transfer and Exploration via the Information Bottleneck

arXiv: https://arxiv.org/abs/1901.10902 · HTML: https://mlsanity.com/paper/1901.10902/

## Key facts

- Cited by 78 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 30 Jan 2019.

## Built on by (most cited first, 30 of 78)

- [Advances and Challenges in Foundation Agents: From Brain-Inspired Intelligence to Evolutionary, Collaborative, and Safe Systems](https://mlsanity.com/paper/2504.01990/) (2025)
- [Rapid Exploration for Open-World Navigation with Latent Goal Models](https://mlsanity.com/paper/2104.05859/) (2021)
- [InfoRM: Mitigating Reward Hacking in RLHF via Information-Theoretic Reward Modeling](https://mlsanity.com/paper/2402.09345/) (2024)
- [Neural Production Systems: Learning Rule-Governed Visual Dynamics](https://mlsanity.com/paper/2103.01937/) (2021)
- [Retrieval-Augmented Reinforcement Learning](https://mlsanity.com/paper/2202.08417/) (2022)
- [Multimodal Information Bottleneck: Learning Minimal Sufficient Unimodal and Multimodal Representations](https://mlsanity.com/paper/2210.17444/) (2022)
- [Vision-Based Manipulators Need to Also See from Their Hands](https://mlsanity.com/paper/2203.12677/) (2022)
- [Improving Subgraph Recognition with Variational Graph Information Bottleneck](https://mlsanity.com/paper/2112.09899/) (2021)
- [Efficient Knowledge Distillation from Model Checkpoints](https://mlsanity.com/paper/2210.06458/) (2022)
- [Imitate and Repurpose: Learning Reusable Robot Movement Skills From Human and Animal Behaviors](https://mlsanity.com/paper/2203.17138/) (2022)
- [Robust Predictable Control](https://mlsanity.com/paper/2109.03214/) (2021)
- [Recognizing Predictive Substructures with Subgraph Information Bottleneck](https://mlsanity.com/paper/2103.11155/) (2021)
- [PAC-Bayes Information Bottleneck](https://mlsanity.com/paper/2109.14509/) (2021)
- [Value Function Spaces: Skill-Centric State Abstractions for Long-Horizon Reasoning](https://mlsanity.com/paper/2111.03189/) (2021)
- [Selective Visual Representations Improve Convergence and Generalization for Embodied AI](https://mlsanity.com/paper/2311.04193/) (2023)
- [Understanding the Complexity Gains of Single-Task RL with a Curriculum](https://mlsanity.com/paper/2212.12809/) (2022)
- [Drop-Bottleneck: Learning Discrete Compressed Representation for Noise-Robust Exploration](https://mlsanity.com/paper/2103.12300/) (2021)
- [Unsupervised Domain Adaptation with Dynamics-Aware Rewards in Reinforcement Learning](https://mlsanity.com/paper/2110.12997/) (2021)
- [Bayesian Imitation Learning for End-to-End Mobile Manipulation](https://mlsanity.com/paper/2202.07600/) (2022)
- [Temporal Latent Bottleneck: Synthesis of Fast and Slow Processing Mechanisms in Sequence Learning](https://mlsanity.com/paper/2205.14794/) (2022)
- [Representation Learning in Deep RL via Discrete Information Bottleneck](https://mlsanity.com/paper/2212.13835/) (2022)
- [Discrete Factorial Representations as an Abstraction for Goal Conditioned Reinforcement Learning](https://mlsanity.com/paper/2211.00247/) (2022)
- [Reinforcement Learning with Simple Sequence Priors](https://mlsanity.com/paper/2305.17109/) (2023)
- [CLUE: Calibrated Latent Guidance for Offline Reinforcement Learning](https://mlsanity.com/paper/2306.13412/) (2023)
- [MyoDex: A Generalizable Prior for Dexterous Manipulation](https://mlsanity.com/paper/2309.03130/) (2023)
- [Action Priors for Large Action Spaces in Robotics](https://mlsanity.com/paper/2101.04178/) (2021)
- [MO2: Model-Based Offline Options](https://mlsanity.com/paper/2209.01947/) (2022)
- [Learning High-Order Relationships of Brain Regions](https://mlsanity.com/paper/2312.02203/) (2023)
- [Simplifying Latent Dynamics with Softly State-Invariant World Models](https://mlsanity.com/paper/2401.17835/) (2024)
- [Information bottleneck theory of high-dimensional regression: relevancy, efficiency and optimality](https://mlsanity.com/paper/2208.03848/) (2022)

## Abstract (arXiv)

A central challenge in reinforcement learning is discovering effective policies for tasks where rewards are sparsely distributed. We postulate that in the absence of useful reward signals, an effective exploration strategy should seek out it decision states. These states lie at critical junctions in the state space from where the agent can transition to new, potentially unexplored regions. We propose to learn about decision states from prior experience. By training a goal-conditioned policy with an information bottleneck, we can identify decision states by examining where the model actually leverages the goal state. We find that this simple mechanism effectively identifies decision states, even in partially observed settings. In effect, the model learns the sensory cues that correlate with potential subgoals. In new environments, this model can then identify novel subgoals for further exploration, guiding the agent through a sequence of potential decision states and through new regions of the state space.
