# Improved Path-length Regret Bounds for Bandits

arXiv: https://arxiv.org/abs/1901.10604 · HTML: https://mlsanity.com/paper/1901.10604/

## Key facts

- Cited by 23 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 29 Jan 2019.

## Built on by (most cited first, 23 of 23)

- [A Blackbox Approach to Best of Both Worlds in Bandits and Beyond](https://mlsanity.com/paper/2302.09739/) (2023)
- [Near-Optimal No-Regret Learning Dynamics for General Convex Games](https://mlsanity.com/paper/2206.08742/) (2022)
- [First- and Second-Order Bounds for Adversarial Linear Contextual Bandits](https://mlsanity.com/paper/2305.00832/) (2023)
- [Adaptive Best-of-Both-Worlds Algorithm for Heavy-Tailed Multi-Armed Bandits](https://mlsanity.com/paper/2201.11921/) (2022)
- [Fast Rates for Nonparametric Online Learning: From Realizability to Learning in Games](https://mlsanity.com/paper/2111.08911/) (2021)
- [Near Optimal Memory-Regret Tradeoff for Online Learning](https://mlsanity.com/paper/2303.01673/) (2023)
- [Stability-penalty-adaptive follow-the-regularized-leader: Sparsity, game-dependency, and best-of-both-worlds](https://mlsanity.com/paper/2305.17301/) (2023)
- [Best-of-Three-Worlds Linear Bandit Algorithm with Variance-Adaptive Regret Bounds](https://mlsanity.com/paper/2302.12370/) (2023)
- [Scale Free Adversarial Multi Armed Bandits](https://mlsanity.com/paper/2106.04700/) (2021)
- [Logarithmic Regret from Sublinear Hints](https://mlsanity.com/paper/2111.05257/) (2021)
- [Adversarially Robust Multi-Armed Bandit Algorithm with Variance-Dependent Regret Bounds](https://mlsanity.com/paper/2206.06810/) (2022)
- [Decentralized, Communication- and Coordination-free Learning in Structured Matching Markets](https://mlsanity.com/paper/2206.02344/) (2022)
- [Leveraging the Hints: Adaptive Bidding in Repeated First-Price Auctions](https://mlsanity.com/paper/2211.06358/) (2022)
- [Best-of-All-Worlds Bounds for Online Learning with Feedback Graphs](https://mlsanity.com/paper/2107.09572/) (2021)
- [Improved Algorithms for Adversarial Bandits with Unbounded Losses](https://mlsanity.com/paper/2310.01756/) (2023)
- [Adaptive Bandit Convex Optimization with Heterogeneous Curvature](https://mlsanity.com/paper/2202.06150/) (2022)
- [Distribution-informed Online Conformal Prediction](https://mlsanity.com/paper/2512.07770/) (2025)
- [Federated Online Prediction from Experts with Differential Privacy: Separations and Regret Speed-ups](https://mlsanity.com/paper/2409.19092/) (2024)
- [Achieving Optimal Static and Dynamic Regret Simultaneously in Bandits with Deterministic Losses](https://mlsanity.com/paper/2602.07418/) (2026)
- [Online estimation and control with optimal pathlength regret](https://mlsanity.com/paper/2110.12544/) (2021)
- [The SMART approach to instance-optimal online learning](https://mlsanity.com/paper/2402.17720/) (2024)
- [Toward Optimal Second-Order Path-Length Guarantee for Adversarial Multi-Armed Bandits](https://mlsanity.com/paper/2608.15996/) (2026)
- [Follow the Perturbed Leader for Linear Bandits: √T Regret over General Convex Sets](https://mlsanity.com/paper/2610.17818/) (2026)

## Abstract (arXiv)

We study adaptive regret bounds in terms of the variation of the losses (the so-called path-length bounds) for both multi-armed bandit and more generally linear bandit. We first show that the seemingly suboptimal path-length bound of (Wei and Luo, 2018) is in fact not improvable for adaptive adversary. Despite this negative result, we then develop two new algorithms, one that strictly improves over (Wei and Luo, 2018) with a smaller path-length measure, and the other which improves over (Wei and Luo, 2018) for oblivious adversary when the path-length is large. Our algorithms are based on the well-studied optimistic mirror descent framework, but importantly with several novel techniques, including new optimistic predictions, a slight bias towards recently selected arms, and the use of a hybrid regularizer similar to that of (Bubeck et al., 2018). Furthermore, we extend our results to linear bandit by showing a reduction to obtaining dynamic regret for a full-information problem, followed by a further reduction to convex body chasing. We propose a simple greedy chasing algorithm for squared 2-norm, leading to new dynamic regret results and as a consequence the first path-length regret for general linear bandit as well.
