# Stochastic Linear Bandits with Hidden Low Rank Structure

arXiv: https://arxiv.org/abs/1901.09490 · HTML: https://mlsanity.com/paper/1901.09490/

## Key facts

- Cited by 15 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 28 Jan 2019.

## Built on by (most cited first, 15 of 15)

- [Multi-Agent Multi-Armed Bandits with Limited Communication](https://mlsanity.com/paper/2102.08462/) (2021)
- [Langevin Monte Carlo for Contextual Bandits](https://mlsanity.com/paper/2206.11254/) (2022)
- [Nearly Minimax Algorithms for Linear Bandits with Shared Representation](https://mlsanity.com/paper/2203.15664/) (2022)
- [Optimal Gradient-based Algorithms for Non-concave Bandit Optimization](https://mlsanity.com/paper/2107.04518/) (2021)
- [Online Algorithms with Uncertainty-Quantified Predictions](https://mlsanity.com/paper/2310.11558/) (2023)
- [Doubly High-Dimensional Contextual Bandits: An Interpretable Model for Joint Assortment-Pricing](https://mlsanity.com/paper/2309.08634/) (2023)
- [Multi-task Representation Learning for Pure Exploration in Linear Bandits](https://mlsanity.com/paper/2302.04441/) (2023)
- [Low-Rank Bandits via Tight Two-to-Infinity Singular Subspace Recovery](https://mlsanity.com/paper/2402.15739/) (2024)
- [Fast and Sample Efficient Multi-Task Representation Learning in Stochastic Contextual Bandits](https://mlsanity.com/paper/2410.02068/) (2024)
- [Incentivizing Exploration in Linear Bandits under Information Gap](https://mlsanity.com/paper/2104.03860/) (2021)
- [On the Sample Complexity of Representation Learning in Multi-task Bandits with Global and Local structure](https://mlsanity.com/paper/2211.15129/) (2022)
- [Sample Complexity for Quadratic Bandits: Hessian Dependent Bounds and Optimal Algorithms](https://mlsanity.com/paper/2306.12383/) (2023)
- [Representation Learning for Context-Dependent Decision-Making](https://mlsanity.com/paper/2205.05820/) (2022)
- [A Classification View on Meta Learning Bandits](https://mlsanity.com/paper/2504.04505/) (2025)
- [Stochastic Linear Bandits with Partially Observed Actions](https://mlsanity.com/paper/2607.08971/) (2026)

## Abstract (arXiv)

High-dimensional representations often have a lower dimensional underlying structure. This is particularly the case in many decision making settings. For example, when the representation of actions is generated from a deep neural network, it is reasonable to expect a low-rank structure whereas conventional structures like sparsity are not valid anymore. Subspace recovery methods, such as Principle Component Analysis (PCA) can find the underlying low-rank structures in the feature space and reduce the complexity of the learning tasks. In this work, we propose Projected Stochastic Linear Bandit (PSLB), an algorithm for high dimensional stochastic linear bandits (SLB) when the representation of actions has an underlying low-dimensional subspace structure. PSLB deploys PCA based projection to iteratively find the low rank structure in SLBs. We show that deploying projection methods assures dimensionality reduction and results in a tighter regret upper bound that is in terms of the dimensionality of the subspace and its properties, rather than the dimensionality of the ambient space. We modify the image classification task into the SLB setting and empirically show that, when a pre-trained DNN provides the high dimensional feature representations, deploying PSLB results in significant reduction of regret and faster convergence to an accurate model compared to state-of-art algorithm.
