# The RobotriX: An eXtremely Photorealistic and Very-Large-Scale Indoor Dataset of Sequences with Robot Trajectories and Interactions

arXiv: https://arxiv.org/abs/1901.06514 · HTML: https://mlsanity.com/paper/1901.06514/

## Key facts

- Cited by 14 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 19 Jan 2019.

## Built on by (most cited first, 14 of 14)

- [iGibson 2.0: Object-Centric Simulation for Robot Learning of Everyday Household Tasks](https://mlsanity.com/paper/2108.03272/) (2021)
- [Infinite Photorealistic Worlds using Procedural Generation](https://mlsanity.com/paper/2306.09310/) (2023)
- [Infinigen Indoors: Photorealistic Indoor Scenes using Procedural Generation](https://mlsanity.com/paper/2406.11824/) (2024)
- [Error-Aware Imitation Learning from Teleoperation Data for Mobile Manipulation](https://mlsanity.com/paper/2112.05251/) (2021)
- [TeleMoMa: A Modular and Versatile Teleoperation System for Mobile Manipulation](https://mlsanity.com/paper/2403.07869/) (2024)
- [TO-Scene: A Large-scale Dataset for Understanding 3D Tabletop Scenes](https://mlsanity.com/paper/2203.09440/) (2022)
- [SimVQA: Exploring Simulated Environments for Visual Question Answering](https://mlsanity.com/paper/2203.17219/) (2022)
- [Whole-Body Teleoperation for Mobile Manipulation at Zero Added Cost](https://mlsanity.com/paper/2409.15095/) (2024)
- [UnrealROX+: An Improved Tool for Acquiring Synthetic Data from Virtual 3D Environments](https://mlsanity.com/paper/2104.11776/) (2021)
- [Scan2Part: Fine-grained and Hierarchical Part-level Understanding of Real-World 3D Scans](https://mlsanity.com/paper/2206.02366/) (2022)
- [H-GAN: the power of GANs in your Hands](https://mlsanity.com/paper/2103.15017/) (2021)
- [ROS-X-Habitat: Bridging the ROS Ecosystem with Embodied AI](https://mlsanity.com/paper/2109.07703/) (2021)
- [MINERVAS: Massive INterior EnviRonments VirtuAl Synthesis](https://mlsanity.com/paper/2107.06149/) (2021)
- [BelHouse3D: A Benchmark Dataset for Assessing Occlusion Robustness in 3D Point Cloud Semantic Segmentation](https://mlsanity.com/paper/2411.13251/) (2024)

## Abstract (arXiv)

Enter the RobotriX, an extremely photorealistic indoor dataset designed to enable the application of deep learning techniques to a wide variety of robotic vision problems. The RobotriX consists of hyperrealistic indoor scenes which are explored by robot agents which also interact with objects in a visually realistic manner in that simulated world. Photorealistic scenes and robots are rendered by Unreal Engine into a virtual reality headset which captures gaze so that a human operator can move the robot and use controllers for the robotic hands; scene information is dumped on a per-frame basis so that it can be reproduced offline to generate raw data and ground truth labels. By taking this approach, we were able to generate a dataset of 38 semantic classes totaling 8M stills recorded at +60 frames per second with full HD resolution. For each frame, RGB-D and 3D information is provided with full annotations in both spaces. Thanks to the high quality and quantity of both raw information and annotations, the RobotriX will serve as a new milestone for investigating 2D and 3D robotic vision tasks with large-scale data-driven techniques.
