# From Plots to Endings: A Reinforced Pointer Generator for Story Ending Generation

arXiv: https://arxiv.org/abs/1901.03459 · HTML: https://mlsanity.com/paper/1901.03459/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 11 Jan 2019.

## Built on by (most cited first, 5 of 5)

- [GROVE: A Retrieval-augmented Complex Story Generation Framework with A Forest of Evidence](https://mlsanity.com/paper/2310.05388/) (2023)
- [Incorporating Commonsense Knowledge into Story Ending Generation via Heterogeneous Graph Networks](https://mlsanity.com/paper/2201.12538/) (2022)
- [COMPASS: a Creative Support System that Alerts Novelists to the Unnoticed Missing Contents](https://mlsanity.com/paper/2202.13151/) (2022)
- [CLSEG: Contrastive Learning of Story Ending Generation](https://mlsanity.com/paper/2202.09049/) (2022)
- [Computational Storytelling and Emotions: A Survey](https://mlsanity.com/paper/2205.10967/) (2022)

## Abstract (arXiv)

We introduce a new task named Story Ending Generation (SEG), whic-h aims at generating a coherent story ending from a sequence of story plot. Wepropose a framework consisting of a Generator and a Reward Manager for thistask. The Generator follows the pointer-generator network with coverage mech-anism to deal with out-of-vocabulary (OOV) and repetitive words. Moreover, amixed loss method is introduced to enable the Generator to produce story endingsof high semantic relevance with story plots. In the Reward Manager, the rewardis computed to fine-tune the Generator with policy-gradient reinforcement learn-ing (PGRL). We conduct experiments on the recently-introduced ROCStoriesCorpus. We evaluate our model in both automatic evaluation and human evalua-tion. Experimental results show that our model exceeds the sequence-to-sequencebaseline model by 15.75% and 13.57% in terms of CIDEr and consistency scorerespectively.
