# Unpaired Pose Guided Human Image Generation

arXiv: https://arxiv.org/abs/1901.02284 · HTML: https://mlsanity.com/paper/1901.02284/

## Key facts

- Cited by 8 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 8 Jan 2019.

## Built on by (most cited first, 8 of 8)

- [gDNA: Towards Generative Detailed Neural Avatars](https://mlsanity.com/paper/2201.04123/) (2022)
- [AG3D: Learning to Generate 3D Avatars from 2D Image Collections](https://mlsanity.com/paper/2305.02312/) (2023)
- [Structure-Aware Motion Transfer with Deformable Anchor Model](https://mlsanity.com/paper/2204.05018/) (2022)
- [Deep Person Generation: A Survey from the Perspective of Face, Pose and Cloth Synthesis](https://mlsanity.com/paper/2109.02081/) (2021)
- [Motion Transformer for Unsupervised Image Animation](https://mlsanity.com/paper/2209.14024/) (2022)
- [FoundHand: Large-Scale Domain-Specific Learning for Controllable Hand Image Generation](https://mlsanity.com/paper/2412.02690/) (2024)
- [Improving 2D Human Pose Estimation in Rare Camera Views with Synthetic Data](https://mlsanity.com/paper/2307.06737/) (2023)
- [Multi-View Image-to-Image Translation Supervised by 3D Pose](https://mlsanity.com/paper/2104.05779/) (2021)

## Abstract (arXiv)

This paper studies the task of full generative modelling of realistic images of humans, guided only by coarse sketch of the pose, while providing control over the specific instance or type of outfit worn by the user. This is a difficult problem because input and output domain are very different and direct image-to-image translation becomes infeasible. We propose an end-to-end trainable network under the generative adversarial framework, that provides detailed control over the final appearance while not requiring paired training data and hence allows us to forgo the challenging problem of fitting 3D poses to 2D images. The model allows to generate novel samples conditioned on either an image taken from the target domain or a class label indicating the style of clothing (e.g., t-shirt). We thoroughly evaluate the architecture and the contributions of the individual components experimentally. Finally, we show in a large scale perceptual study that our approach can generate realistic looking images and that participants struggle in detecting fake images versus real samples, especially if faces are blurred.
