# From exploration to control: learning object manipulation skills through novelty search and local adaptation

arXiv: https://arxiv.org/abs/1901.00811 · HTML: https://mlsanity.com/paper/1901.00811/

## Key facts

- Cited by 13 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 3 Jan 2019.

## Built on by (most cited first, 13 of 13)

- [Automatic Acquisition of a Repertoire of Diverse Grasping Trajectories through Behavior Shaping and Novelty Search](https://mlsanity.com/paper/2205.08189/) (2022)
- [Few-shot Quality-Diversity Optimization](https://mlsanity.com/paper/2109.06826/) (2021)
- [Relevance-guided Unsupervised Discovery of Abilities with Quality-Diversity Algorithms](https://mlsanity.com/paper/2204.09828/) (2022)
- [Online Damage Recovery for Physical Robots with Hierarchical Quality-Diversity](https://mlsanity.com/paper/2210.09918/) (2022)
- [Quality Diversity under Sparse Reward and Sparse Interaction: Application to Grasping in Robotics](https://mlsanity.com/paper/2308.05483/) (2023)
- [Hierarchical Quality-Diversity for Online Damage Recovery](https://mlsanity.com/paper/2204.05726/) (2022)
- [Adaptive Asynchronous Control Using Meta-learned Neural Ordinary Differential Equations](https://mlsanity.com/paper/2207.12062/) (2022)
- [Rigorous Runtime Analysis of Diversity Optimization with GSEMO on OneMinMax](https://mlsanity.com/paper/2307.07248/) (2023)
- [Towards QD-suite: developing a set of benchmarks for Quality-Diversity algorithms](https://mlsanity.com/paper/2205.03207/) (2022)
- [E2R: a Hierarchical-Learning inspired Novelty-Search method to generate diverse repertoires of grasping trajectories](https://mlsanity.com/paper/2210.07887/) (2022)
- [Geodesics, Non-linearities and the Archive of Novelty Search](https://mlsanity.com/paper/2205.03162/) (2022)
- [Integrating LLMs and Decision Transformers for Language Grounded Generative Quality-Diversity](https://mlsanity.com/paper/2308.13278/) (2023)
- [Non-Prehensile Throwing: A Reinforcement Learning Perspective](https://mlsanity.com/paper/2609.00771/) (2026)

## Abstract (arXiv)

Programming a robot to deal with open-ended tasks remains a challenge, in particular if the robot has to manipulate objects. Launching, grasping, pushing or any other object interaction can be simulated but the corresponding models are not reversible and the robot behavior thus cannot be directly deduced. These behaviors are hard to learn without a demonstration as the search space is large and the reward sparse. We propose a method to autonomously generate a diverse repertoire of simple object interaction behaviors in simulation. Our goal is to bootstrap a robot learning and development process with limited information about what the robot has to achieve and how. This repertoire can be exploited to solve different tasks in reality thanks to a proposed adaptation method or could be used as a training set for data-hungry algorithms. The proposed approach relies on the definition of a goal space and generates a repertoire of trajectories to reach attainable goals, thus allowing the robot to control this goal space. The repertoire is built with an off-the-shelf simulation thanks to a quality diversity algorithm. The result is a set of solutions tested in simulation only. It may result in two different problems: (1) as the repertoire is discrete and finite, it may not contain the trajectory to deal with a given situation or (2) some trajectories may lead to a behavior in reality that differs from simulation because of a reality gap. We propose an approach to deal with both issues by using a local linearization of the mapping between the motion parameters and the observed effects. Furthermore, we present an approach to update the existing solutions repertoire with the tests done on the real robot. The approach has been validated on two different experiments on the Baxter robot: a ball launching and a joystick manipulation tasks.
