# Information-Directed Exploration for Deep Reinforcement Learning

arXiv: https://arxiv.org/abs/1812.07544 · HTML: https://mlsanity.com/paper/1812.07544/

## Key facts

- Cited by 52 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 18 Dec 2018.

## Built on by (most cited first, 30 of 52)

- [Exploration in Deep Reinforcement Learning: A Survey](https://mlsanity.com/paper/2205.00824/) (2022)
- [Pessimistic Bootstrapping for Uncertainty-Driven Offline Reinforcement Learning](https://mlsanity.com/paper/2202.11566/) (2022)
- [Reinforcement Learning, Bit by Bit](https://mlsanity.com/paper/2103.04047/) (2021)
- [Exploration in Deep Reinforcement Learning: From Single-Agent to Multiagent Domain](https://mlsanity.com/paper/2109.06668/) (2021)
- [Thompson sampling for improved exploration in GFlowNets](https://mlsanity.com/paper/2306.17693/) (2023)
- [MaxInfoRL: Boosting exploration in reinforcement learning through information gain maximization](https://mlsanity.com/paper/2412.12098/) (2024)
- [Disentangling Epistemic and Aleatoric Uncertainty in Reinforcement Learning](https://mlsanity.com/paper/2206.01558/) (2022)
- [DFAC Framework: Factorizing the Value Function via Quantile Mixture for Multi-Agent Distributional Q-Learning](https://mlsanity.com/paper/2102.07936/) (2021)
- [Principled Exploration via Optimistic Bootstrapping and Backward Induction](https://mlsanity.com/paper/2105.06022/) (2021)
- [Regret Bounds for Information-Directed Reinforcement Learning](https://mlsanity.com/paper/2206.04640/) (2022)
- [From Dirichlet to Rubin: Optimistic Exploration in RL without Bonuses](https://mlsanity.com/paper/2205.07704/) (2022)
- [Latent Exploration for Reinforcement Learning](https://mlsanity.com/paper/2305.20065/) (2023)
- [Non-Stationary Bandit Learning via Predictive Sampling](https://mlsanity.com/paper/2205.01970/) (2022)
- [Seizing Serendipity: Exploiting the Value of Past Success in Off-Policy Actor-Critic](https://mlsanity.com/paper/2306.02865/) (2023)
- [GMAC: A Distributional Perspective on Actor-Critic Framework](https://mlsanity.com/paper/2105.11366/) (2021)
- [An Experimental Design Perspective on Model-Based Reinforcement Learning](https://mlsanity.com/paper/2112.05244/) (2021)
- [The Value of Information When Deciding What to Learn](https://mlsanity.com/paper/2110.13973/) (2021)
- [Learning to Assist Humans without Inferring Rewards](https://mlsanity.com/paper/2411.02623/) (2024)
- [Linear Partial Monitoring for Sequential Decision-Making: Algorithms, Regret Bounds and Applications](https://mlsanity.com/paper/2302.03683/) (2023)
- [ReLU to the Rescue: Improve Your On-Policy Actor-Critic with Positive Advantages](https://mlsanity.com/paper/2306.01460/) (2023)
- [Measuring Progress in Deep Reinforcement Learning Sample Efficiency](https://mlsanity.com/paper/2102.04881/) (2021)
- [Exploration via Planning for Information about the Optimal Trajectory](https://mlsanity.com/paper/2210.04642/) (2022)
- [Diverse Projection Ensembles for Distributional Reinforcement Learning](https://mlsanity.com/paper/2306.07124/) (2023)
- [OVD-Explorer: Optimism Should Not Be the Sole Pursuit of Exploration in Noisy Environments](https://mlsanity.com/paper/2312.12145/) (2023)
- [Pessimistic Value Iteration for Multi-Task Data Sharing in Offline Reinforcement Learning](https://mlsanity.com/paper/2404.19346/) (2024)
- [Directed Exploration in Reinforcement Learning from Linear Temporal Logic](https://mlsanity.com/paper/2408.09495/) (2024)
- [Uncertainty Prioritized Experience Replay](https://mlsanity.com/paper/2506.09270/) (2025)
- [Gaussian Imagination in Bandit Learning](https://mlsanity.com/paper/2201.01902/) (2022)
- [Model-Free Active Exploration in Reinforcement Learning](https://mlsanity.com/paper/2407.00801/) (2024)
- [Exploration via Epistemic Value Estimation](https://mlsanity.com/paper/2303.04012/) (2023)

## Abstract (arXiv)

Efficient exploration remains a major challenge for reinforcement learning. One reason is that the variability of the returns often depends on the current state and action, and is therefore heteroscedastic. Classical exploration strategies such as upper confidence bound algorithms and Thompson sampling fail to appropriately account for heteroscedasticity, even in the bandit setting. Motivated by recent findings that address this issue in bandits, we propose to use Information-Directed Sampling (IDS) for exploration in reinforcement learning. As our main contribution, we build on recent advances in distributional reinforcement learning and propose a novel, tractable approximation of IDS for deep Q-learning. The resulting exploration strategy explicitly accounts for both parametric uncertainty and heteroscedastic observation noise. We evaluate our method on Atari games and demonstrate a significant improvement over alternative approaches.
