# Multi-Level Sequence GAN for Group Activity Recognition

arXiv: https://arxiv.org/abs/1812.07124 · HTML: https://mlsanity.com/paper/1812.07124/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 18 Dec 2018.

## Built on by (most cited first, 3 of 3)

- [Continuous Human Action Recognition for Human-Machine Interaction: A Review](https://mlsanity.com/paper/2202.13096/) (2022)
- [Deep Neural Networks in Video Human Action Recognition: A Review](https://mlsanity.com/paper/2305.15692/) (2023)
- [Group Activity Recognition in Computer Vision: A Comprehensive Review, Challenges, and Future Perspectives](https://mlsanity.com/paper/2307.13541/) (2023)

## Abstract (arXiv)

We propose a novel semi-supervised, Multi-Level Sequential Generative Adversarial Network (MLS-GAN) architecture for group activity recognition. In contrast to previous works which utilise manually annotated individual human action predictions, we allow the models to learn it's own internal representations to discover pertinent sub-activities that aid the final group activity recognition task. The generator is fed with person-level and scene-level features that are mapped temporally through LSTM networks. Action-based feature fusion is performed through novel gated fusion units that are able to consider long-term dependencies, exploring the relationships among all individual actions, to learn an intermediate representation or `action code' for the current group activity. The network achieves its semi-supervised behaviour by allowing it to perform group action classification together with the adversarial real/fake validation. We perform extensive evaluations on different architectural variants to demonstrate the importance of the proposed architecture. Furthermore, we show that utilising both person-level and scene-level features facilitates the group activity prediction better than using only person-level features. Our proposed architecture outperforms current state-of-the-art results for sports and pedestrian based classification tasks on Volleyball and Collective Activity datasets, showing it's flexible nature for effective learning of group activities.
