# 2.5D Visual Sound

arXiv: https://arxiv.org/abs/1812.04204 · HTML: https://mlsanity.com/paper/1812.04204/

## Key facts

- Cited by 63 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 11 Dec 2018.

## Built on by (most cited first, 30 of 63)

- [Ego4D: Around the World in 3,000 Hours of Egocentric Video](https://mlsanity.com/paper/2110.07058/) (2021)
- [Localizing Visual Sounds the Hard Way](https://mlsanity.com/paper/2104.02691/) (2021)
- [VisualVoice: Audio-Visual Speech Separation with Cross-Modal Consistency](https://mlsanity.com/paper/2101.03149/) (2021)
- [Pano-AVQA: Grounded Audio-Visual Question Answering on 360^circ Videos](https://mlsanity.com/paper/2110.05122/) (2021)
- [Localizing Visual Sounds the Easy Way](https://mlsanity.com/paper/2203.09324/) (2022)
- [Robust Audio-Visual Instance Discrimination](https://mlsanity.com/paper/2103.15916/) (2021)
- [ObjectFolder 2.0: A Multisensory Object Dataset for Sim2Real Transfer](https://mlsanity.com/paper/2204.02389/) (2022)
- [A Closer Look at Weakly-Supervised Audio-Visual Source Localization](https://mlsanity.com/paper/2209.09634/) (2022)
- [Audio-Visual Grouping Network for Sound Localization from Mixtures](https://mlsanity.com/paper/2303.17056/) (2023)
- [ACAV100M: Automatic Curation of Large-Scale Datasets for Audio-Visual Video Representation Learning](https://mlsanity.com/paper/2101.10803/) (2021)
- [AV-NeRF: Learning Neural Fields for Real-World Audio-Visual Scene Synthesis](https://mlsanity.com/paper/2302.02088/) (2023)
- [Visual Acoustic Matching](https://mlsanity.com/paper/2202.06875/) (2022)
- [Audio-Visual Synchronisation in the wild](https://mlsanity.com/paper/2112.04432/) (2021)
- [MultiPLY: A Multisensory Object-Centric Embodied Large Language Model in 3D World](https://mlsanity.com/paper/2401.08577/) (2024)
- [Move2Hear: Active Audio-Visual Source Separation](https://mlsanity.com/paper/2105.07142/) (2021)
- [Image2Reverb: Cross-Modal Reverb Impulse Response Synthesis](https://mlsanity.com/paper/2103.14201/) (2021)
- [Novel-View Acoustic Synthesis](https://mlsanity.com/paper/2301.08730/) (2023)
- [A Review on Methods and Applications in Multimodal Deep Learning](https://mlsanity.com/paper/2202.09195/) (2022)
- [Unsupervised Sound Localization via Iterative Contrastive Learning](https://mlsanity.com/paper/2104.00315/) (2021)
- [Learning Audio-Visual Dereverberation](https://mlsanity.com/paper/2106.07732/) (2021)
- [Unveiling the Power of Audio-Visual Early Fusion Transformers with Dense Interactions through Masked Modeling](https://mlsanity.com/paper/2312.01017/) (2023)
- [Geometry-Aware Multi-Task Learning for Binaural Audio Generation from Video](https://mlsanity.com/paper/2111.10882/) (2021)
- [Class-Incremental Grouping Network for Continual Audio-Visual Learning](https://mlsanity.com/paper/2309.05281/) (2023)
- [A Unified Audio-Visual Learning Framework for Localization, Separation, and Recognition](https://mlsanity.com/paper/2305.19458/) (2023)
- [FoleyGAN: Visually Guided Generative Adversarial Network-Based Synchronous Sound Generation in Silent Videos](https://mlsanity.com/paper/2107.09262/) (2021)
- [DaGAN++: Depth-Aware Generative Adversarial Network for Talking Head Video Generation](https://mlsanity.com/paper/2305.06225/) (2023)
- [Weakly-Supervised Audio-Visual Segmentation](https://mlsanity.com/paper/2311.15080/) (2023)
- [Images that Sound: Composing Images and Sounds on a Single Canvas](https://mlsanity.com/paper/2405.12221/) (2024)
- [OmniAudio: Generating Spatial Audio from 360-Degree Video](https://mlsanity.com/paper/2504.14906/) (2025)
- [Active Audio-Visual Separation of Dynamic Sound Sources](https://mlsanity.com/paper/2202.00850/) (2022)

## Abstract (arXiv)

Binaural audio provides a listener with 3D sound sensation, allowing a rich perceptual experience of the scene. However, binaural recordings are scarcely available and require nontrivial expertise and equipment to obtain. We propose to convert common monaural audio into binaural audio by leveraging video. The key idea is that visual frames reveal significant spatial cues that, while explicitly lacking in the accompanying single-channel audio, are strongly linked to it. Our multi-modal approach recovers this link from unlabeled video. We devise a deep convolutional neural network that learns to decode the monaural (single-channel) soundtrack into its binaural counterpart by injecting visual information about object and scene configurations. We call the resulting output 2.5D visual sound---the visual stream helps "lift" the flat single channel audio into spatialized sound. In addition to sound generation, we show the self-supervised representation learned by our network benefits audio-visual source separation. Our video results: http://vision.cs.utexas.edu/projects/2.5D_visual_sound/
