# SurfConv: Bridging 3D and 2D Convolution for RGBD Images

arXiv: https://arxiv.org/abs/1812.01519 · HTML: https://mlsanity.com/paper/1812.01519/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 4 Dec 2018.

## Built on by (most cited first, 4 of 4)

- [Segment Anything in 3D with Radiance Fields](https://mlsanity.com/paper/2304.12308/) (2023)
- [Depth-Adapted CNNs for RGB-D Semantic Segmentation](https://mlsanity.com/paper/2206.03939/) (2022)
- [Aug3D-RPN: Improving Monocular 3D Object Detection by Synthetic Images with Virtual Depth](https://mlsanity.com/paper/2107.13269/) (2021)
- [Sequential Random Network for Fine-grained Image Classification](https://mlsanity.com/paper/2103.07230/) (2021)

## Abstract (arXiv)

We tackle the problem of using 3D information in convolutional neural networks for down-stream recognition tasks. Using depth as an additional channel alongside the RGB input has the scale variance problem present in image convolution based approaches. On the other hand, 3D convolution wastes a large amount of memory on mostly unoccupied 3D space, which consists of only the surface visible to the sensor. Instead, we propose SurfConv, which "slides" compact 2D filters along the visible 3D surface. SurfConv is formulated as a simple depth-aware multi-scale 2D convolution, through a new Data-Driven Depth Discretization (D4) scheme. We demonstrate the effectiveness of our method on indoor and outdoor 3D semantic segmentation datasets. Our method achieves state-of-the-art performance with less than 30% parameters used by the 3D convolution-based approaches.
