# Fast and Flexible Indoor Scene Synthesis via Deep Convolutional Generative Models

arXiv: https://arxiv.org/abs/1811.12463 · HTML: https://mlsanity.com/paper/1811.12463/

## Key facts

- Cited by 106 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 29 Nov 2018.

## Built on by (most cited first, 30 of 106)

- [ProcTHOR: Large-Scale Embodied AI Using Procedural Generation](https://mlsanity.com/paper/2206.06994/) (2022)
- [LayoutGPT: Compositional Visual Planning and Generation with Large Language Models](https://mlsanity.com/paper/2305.15393/) (2023)
- [ATISS: Autoregressive Transformers for Indoor Scene Synthesis](https://mlsanity.com/paper/2110.03675/) (2021)
- [DiffuScene: Denoising Diffusion Models for Generative Indoor Scene Synthesis](https://mlsanity.com/paper/2303.14207/) (2023)
- [Infinigen Indoors: Photorealistic Indoor Scenes using Procedural Generation](https://mlsanity.com/paper/2406.11824/) (2024)
- [GAUDI: A Neural Architect for Immersive 3D Scene Generation](https://mlsanity.com/paper/2207.13751/) (2022)
- [InstructScene: Instruction-Driven 3D Indoor Scene Synthesis with Semantic Graph Prior](https://mlsanity.com/paper/2402.04717/) (2024)
- [Variational Transformer Networks for Layout Generation](https://mlsanity.com/paper/2104.02416/) (2021)
- [Constrained Graphic Layout Generation via Latent Optimization](https://mlsanity.com/paper/2108.00871/) (2021)
- [SetVAE: Learning Hierarchical Composition for Generative Modeling of Set-Structured Data](https://mlsanity.com/paper/2103.15619/) (2021)
- [LEGO-Net: Learning Regular Rearrangements of Objects in Rooms](https://mlsanity.com/paper/2301.09629/) (2023)
- [CC3D: Layout-Conditioned Generation of Compositional 3D Scenes](https://mlsanity.com/paper/2303.12074/) (2023)
- [MIME: Human-Aware 3D Scene Generation](https://mlsanity.com/paper/2212.04360/) (2022)
- [RoomDreamer: Text-Driven 3D Indoor Scene Synthesis with Coherent Geometry and Texture](https://mlsanity.com/paper/2305.11337/) (2023)
- [RGBD2: Generative Scene Synthesis via Incremental View Inpainting using RGBD Diffusion Models](https://mlsanity.com/paper/2212.05993/) (2022)
- [Open-Universe Indoor Scene Generation using LLM Program Synthesis and Uncurated Object Databases](https://mlsanity.com/paper/2403.09675/) (2024)
- [SceneHGN: Hierarchical Graph Networks for 3D Indoor Scene Generation with Fine-Grained Geometry](https://mlsanity.com/paper/2302.10237/) (2023)
- [LLplace: The 3D Indoor Scene Layout Generation and Editing via Large Language Model](https://mlsanity.com/paper/2406.03866/) (2024)
- [Mixed Diffusion for 3D Indoor Scene Synthesis](https://mlsanity.com/paper/2405.21066/) (2024)
- [Scene Synthesis via Uncertainty-Driven Attribute Synchronization](https://mlsanity.com/paper/2108.13499/) (2021)
- [Indoor Scene Generation from a Collection of Semantic-Segmented Depth Images](https://mlsanity.com/paper/2108.09022/) (2021)
- [Frankenstein: Generating Semantic-Compositional 3D Scenes in One Tri-Plane](https://mlsanity.com/paper/2403.16210/) (2024)
- [SceneEval: Evaluating Semantic Coherence in Text-Conditioned 3D Indoor Scene Synthesis](https://mlsanity.com/paper/2503.14756/) (2025)
- [NAP: Neural 3D Articulation Prior](https://mlsanity.com/paper/2305.16315/) (2023)
- [FirePlace: Geometric Refinements of LLM Common Sense Reasoning for 3D Object Placement](https://mlsanity.com/paper/2503.04919/) (2025)
- [Learning 3D Scene Priors with 2D Supervision](https://mlsanity.com/paper/2211.14157/) (2022)
- [SG-Bot: Object Rearrangement via Coarse-to-Fine Robotic Imagination on Scene Graphs](https://mlsanity.com/paper/2309.12188/) (2023)
- [FlairGPT: Repurposing LLMs for Interior Designs](https://mlsanity.com/paper/2501.04648/) (2025)
- [HSM: Hierarchical Scene Motifs for Multi-Scale Indoor Scene Generation](https://mlsanity.com/paper/2503.16848/) (2025)
- [3D Scene Generation: A Survey](https://mlsanity.com/paper/2505.05474/) (2025)

## Abstract (arXiv)

We present a new, fast and flexible pipeline for indoor scene synthesis that is based on deep convolutional generative models. Our method operates on a top-down image-based representation, and inserts objects iteratively into the scene by predicting their category, location, orientation and size with separate neural network modules. Our pipeline naturally supports automatic completion of partial scenes, as well as synthesis of complete scenes. Our method is significantly faster than the previous image-based method and generates result that outperforms it and other state-of-the-art deep generative scene models in terms of faithfulness to training data and perceived visual quality.
